SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Unix 6.5.0.22
SMAPI: 4.1.10
Folder: ~/.local/share/Steam/steamapps/common/Stardew Valley
Log started: 2024-12-28 21:13 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.15 build 24356 7860 errors
SMAPI 4.1.10 Pathoschild no errors
AimonsWitchSwampOverhaulPatches 2.2.2 Aimon111 no errors
Alternative Textures 8.0.0
+ (AT) Cozy Cottage Seasonal 1.0.0
(+ 1 content packs)
PeacefulEnd
+ Hecate
no errors
Better Ranching 2.0.5 Urbanyeti no errors
Buildings Included 1.1.1 MindMeltMax no errors
Calcifer 0.1.0 sophie no errors
Console Commands 4.1.10 SMAPI no errors
Content Patcher 2.4.4
+ Bathroom Furniture for Content Patcher 2.0.0
+ Canon-Friendly Dialogue Expansion 3.0.5
+ DaisyNiko's Tilesheets 1.9.1
+ Distant Lands - Witch Swamp Overhaul 2.2.2
+ Immersive Family 2.2.6
+ Immersive Farm 2 Remastered 1.15.8
+ Lumisteria Tilesheets - Indoor 1.4.0
+ Lumisteria Tilesheets - Outdoor 1.4.0
+ Oasis Greenhouse 1.9.2
+ Stardew Valley Expanded 1.15.8
+ UltimateStorageSystemContentPack 1.1.4
(+ 11 content packs)
Pathoschild
+ FarmerBeans
+ gizzymo (dialogue), WitchWeed (coding)
+ DaisyNiko
+ Aimon111
+ xiaoleiwen
+ FlashShifter (Original Author: zanderb14)
+ Lumisteria
+ Lumisteria
+ DaisyNiko
+ FlashShifter
+ holybananabants
no errors
Crop Transplant Mod 1.3.2 Digus no errors
Crops Anytime Anywhere 1.6.1 Pathoschild no errors
Custom Companions 5.0.0 PeacefulEnd no errors
Custom Tokens 1.6.1 TheMightyAmondee no errors
Destroyable Bushes 1.4.5 Esca no errors
Experience Bars 1.4.5 spacechase0 no errors
Farm Type Manager 1.24.0
+ Distant Lands - Witch Swamp Overhaul FTM 2.2.2
+ Stardew Valley Expanded Farm Type Manager 1.15.8
+ Stardew Valley Expanded Forage Locations - Immersive Farm 2 1.15.8
(+ 3 content packs)
Esca
+ Aimon111
+ FlashShifter
+ FlashShifter
no errors
Friends Forever 1.2.10 Isaac S. no errors
Generic Mod Config Menu 1.14.1 spacechase0 no errors
Gift Taste Helper Continued x2 1.2.3 JoXW, Isi0, tstaples (aka catman) no errors
GNMTokens 3.2.0 Hana no errors
Health & Stamina Regeneration 2.0.2 Jessebot no errors
Lasting Conversation Topics 0.3.0 sophie no errors
Lookup Anything 1.46.2 Pathoschild no errors
Mail Framework Mod 1.18.0 Digus no errors
No Fence Decay Redux 1.2.0 EnderTedi no errors
NPC Map Locations 3.2.2 Bouhm no errors
Reset Terrain Features 1.0.3-unofficial.3-Lake1059 MabelSyrup no errors
Save Backup 4.1.10 SMAPI no errors
Schedule Viewer 3.5.0 BinaryLip no errors
Simple Crop Label 6.0.2 TheMusketeer no errors
SkullCavernElevator 1.6.2 lestoph no errors
SpaceCore 1.27.0 spacechase0 no errors
Stardew Valley Expanded Code 1.15.8 FlashShifter, Esca, super-aardvark, and kittycatcasey no errors
StardewHack 7.4.0 bcmpinc no errors
Tractor Mod 4.20.2 Pathoschild no errors
UltimateStorageSystem 1.1.4 holybananapants no errors
Visible Fish 0.4.2 shekurika no errors
Wear More Rings 7.7.0 bcmpinc no errors
[15:13:22 INFO  SMAPI] SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Unix 6.5.0.22
[15:13:22 INFO  SMAPI] Mods go here: ~/.local/share/Steam/steamapps/common/Stardew Valley/Mods
[15:13:22 TRACE SMAPI] Log started at 2024-12-28T21:13:22 UTC
[15:13:28 DEBUG SMAPI] Waiting for game to launch...
[15:13:28 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.5875405'
[15:13:29 DEBUG SMAPI] Loading mod metadata...
[15:13:29 DEBUG SMAPI] Loading mods...
[15:13:29 TRACE SMAPI]    No Fence Decay Redux (from Mods/No Fence Decay Redux-20802-1-2-0-1717846807/No Fence Decay - Redux/No Fence Decay - Redux.dll, ID: EnderTedi.NoFenceDecayRedux, assembly version: 1.2.0)...
[15:13:29 TRACE SMAPI]       Detected game patcher in assembly No Fence Decay - Redux.dll.
[15:13:29 TRACE SMAPI]    Console Commands (from Mods/ConsoleCommands/ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.10)...
[15:13:29 TRACE SMAPI]    Content Patcher (from Mods/Content Patcher 2.4.4-1915-2-4-4-1731043317/ContentPatcher/ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.4.4)...
[15:13:29 TRACE SMAPI]    UltimateStorageSystemContentPack (from Mods/UltimateStorageSystemContentPack, ID: holybananapants.UltimateStorageSystemContentPack) [content pack]...
[15:13:29 TRACE SMAPI]    UltimateStorageSystem (from Mods/UltimateStorageSystem/UltimateStorageSystem.dll, ID: holybananapants.UltimateStorageSystem, assembly version: 1.0.0)...
[15:13:29 TRACE SMAPI]    Lasting Conversation Topics (from Mods/Lasting Conversation Topics-14377-0-3-0-1711314662/LastingConversationTopics/LastingConversationTopics.dll, ID: sophie.LastingConversationTopics, assembly version: 0.2.1)...
[15:13:29 TRACE SMAPI]    Crops Anytime Anywhere (from Mods/Crops Anytime Anywhere 1.6.1-3000-1-6-1-1730781668/CropsAnytimeAnywhere/CropsAnytimeAnywhere.dll, ID: Pathoschild.CropsAnytimeAnywhere, assembly version: 1.6.1)...
[15:13:30 TRACE SMAPI]       Detected game patcher in assembly CropsAnytimeAnywhere.dll.
[15:13:30 TRACE SMAPI]    Tractor Mod (from Mods/Tractor Mod 4.20.2-1401-4-20-2-1731292823(1)/TractorMod/TractorMod.dll, ID: Pathoschild.TractorMod, assembly version: 4.20.2)...
[15:13:30 TRACE SMAPI]    SpaceCore (from Mods/SpaceCore 1.27.0-1348-1-27-0-1732497893/SpaceCore/SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.27.0)...
[15:13:30 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Parser.dll'...
[15:13:30 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Engine.dll'...
[15:13:30 TRACE SMAPI]       Detected game patcher in assembly SpaceCore.dll.
[15:13:30 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll.
[15:13:30 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly SpaceCore.dll.
[15:13:30 TRACE SMAPI]       Loading assembly 'SpaceCore.dll'...
[15:13:30 TRACE SMAPI]    Visible Fish (from Mods/Visible FIsh 0.4.2-8897-0-4-2-1716408510/VisibleFish/showFishInWater.dll, ID: shekurika.WaterFish, assembly version: 1.0.0)...
[15:13:30 TRACE SMAPI]       Rewrote showFishInWater.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ItemQueryContext..ctor method...
[15:13:30 TRACE SMAPI]       Detected game patcher in assembly showFishInWater.dll.
[15:13:30 TRACE SMAPI]    Generic Mod Config Menu (from Mods/Generic Mod Config Menu 1.14.1-5098-1-14-1-1732498016/GenericModConfigMenu/GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)...
[15:13:30 TRACE SMAPI]    StardewHack (from Mods/Stardew Hack-3213-7-4-1730901861/StardewHack/StardewHack.dll, ID: bcmpinc.StardewHack, assembly version: 7.4.0)...
[15:13:30 TRACE SMAPI]       Detected game patcher in assembly StardewHack.dll.
[15:13:30 TRACE SMAPI]    Buildings Included (from Mods/Buildings Included-27359-1-1-1-1733591987/Buildings Included/MapBuildings.dll, ID: MindMeltMax.MapBuildings, assembly version: 1.0.0)...
[15:13:30 TRACE SMAPI]    NPC Map Locations (from Mods/NPC Map Locations 3.2.2-239-3-2-2-1731453523/NPCMapLocations/NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.2.2)...
[15:13:30 TRACE SMAPI]    Mail Framework Mod (from Mods/MailFrameworkMod-v1.18.0-1536-1-18-0-1715282046/MailFrameworkMod/MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)...
[15:13:30 TRACE SMAPI]       Detected game patcher in assembly MailFrameworkMod.dll.
[15:13:30 TRACE SMAPI]    Calcifer (from Mods/Calcifer-20628-0-1-0-1710878675(1)/Calcifer/Calcifer.dll, ID: sophie.Calcifer, assembly version: 0.1.0)...
[15:13:30 TRACE SMAPI]       Detected game patcher in assembly Calcifer.dll.
[15:13:30 TRACE SMAPI]    Bathroom Furniture for Content Patcher (from Mods/Bathroom Furniture for Content Patcher-26354-2-0-0-1722647360/[CP] Bathroom Furniture, ID: FarmerBeans.BathroomFurnitureCP) [content pack]...
[15:13:30 TRACE SMAPI]    Wear More Rings (from Mods/Wear More Rings-3214-7-7-1731262050(1)/WearMoreRings/WearMoreRings.dll, ID: bcmpinc.WearMoreRings, assembly version: 7.7.0)...
[15:13:30 TRACE SMAPI]       Detected game patcher in assembly WearMoreRings.dll.
[15:13:30 TRACE SMAPI]    Health & Stamina Regeneration (from Mods/Jessebot.HealthStaminaRegen-3207-2-0-2-1619906621/HealthStaminaRegen/HealthStaminaRegen.dll, ID: Jessebot.HealthStaminaRegen, assembly version: 1.0.0)...
[15:13:30 TRACE SMAPI]       Rewrote HealthStaminaRegen.dll for OS...
[15:13:30 TRACE SMAPI]    Custom Tokens (from Mods/Custom Tokens-7517-1-6-1-1711402003/CustomTokens/CustomTokens.dll, ID: TheMightyAmondee.CustomTokens, assembly version: 1.5.1)...
[15:13:30 TRACE SMAPI]       Detected game patcher in assembly CustomTokens.dll.
[15:13:30 TRACE SMAPI]    Immersive Family (from Mods/Immersive Family (Portrait Version)-18972-2-2-6-1733204460/Immersive Family (Portrait Version)/[CP] Immersive Family, ID: xiao.ImmersiveFamily) [content pack]...
[15:13:30 TRACE SMAPI]    Oasis Greenhouse (from Mods/Oasis Greenhouse-3969-1-9-2-1733122077/[CP] Oasis Greenhouse, ID: DaisyNiko.OasisGreenhouse) [content pack]...
[15:13:30 TRACE SMAPI]    DaisyNiko's Tilesheets (from Mods/DaisyNiko's Tilesheets-4736-1-9-1-1677283651/[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]...
[15:13:30 TRACE SMAPI]    Crop Transplant Mod (from Mods/CropTransplantMod-v1.3.2-2594-1-3-2-1716850694/CropTransplantMod/CropTransplantMod.dll, ID: DIGUS.CropTransplantMod, assembly version: 1.0.0)...
[15:13:30 TRACE SMAPI]       Rewrote CropTransplantMod.dll to fix GameLocation.getTileIndexAt method...
[15:13:30 TRACE SMAPI]       Detected game patcher in assembly CropTransplantMod.dll.
[15:13:30 TRACE SMAPI]    Stardew Valley Expanded Code (from Mods/-Stardew Valley Expanded--3753-1-15-8-1734906518/Stardew Valley Expanded/Stardew Valley Expanded Code/StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.0)...
[15:13:30 TRACE SMAPI]       Rewrote StardewValleyExpanded.dll to fix Stats.specificMonstersKilled field...
[15:13:30 TRACE SMAPI]       Detected game patcher in assembly StardewValleyExpanded.dll.
[15:13:30 TRACE SMAPI]    Farm Type Manager (from Mods/Farm Type Manager v1.24.0-3231-1-24-0-1732227130/FarmTypeManager/FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)...
[15:13:31 TRACE SMAPI]       Detected game patcher in assembly FarmTypeManager.dll.
[15:13:31 TRACE SMAPI]    Stardew Valley Expanded Farm Type Manager (from Mods/-Stardew Valley Expanded--3753-1-15-8-1734906518/Stardew Valley Expanded/[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]...
[15:13:31 TRACE SMAPI]    Stardew Valley Expanded (from Mods/-Stardew Valley Expanded--3753-1-15-8-1734906518/Stardew Valley Expanded/[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]...
[15:13:31 TRACE SMAPI]    Gift Taste Helper Continued x2 (from Mods/Gift Taste Helper Continued x2-21001-1-2-3-1720728531/GiftTasteHelper/GiftTasteHelper.dll, ID: JoXW.GiftTasteHelper, assembly version: 1.0.0)...
[15:13:31 TRACE SMAPI]    Lookup Anything (from Mods/Lookup Anything 1.46.2-541-1-46-2-1731292663(1)/LookupAnything/LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly version: 1.46.2)...
[15:13:31 TRACE SMAPI]       Rewrote LookupAnything.dll to fix Stats.Values field...
[15:13:31 TRACE SMAPI]    Lumisteria Tilesheets - Indoor (from Mods/Lumisteria Tilesheets - Indoor-9599-1-4-0-1711044159/[CP] Lumisteria Tilesheets - Indoor, ID: Lumisteria.LumiTilesheetsIndoor) [content pack]...
[15:13:31 TRACE SMAPI]    GNMTokens (from Mods/Gender Neutrality Mod Tokens-14426-3-2-0-1732910469/GNMTokens/GNMTokens.dll, ID: Hana.GNMTokens, assembly version: 1.0.0)...
[15:13:31 TRACE SMAPI]    Friends Forever (from Mods/Friends Forever-20702-1-2-10-1714344745/FriendsForever/FriendsForever.dll, ID: Kriana.FriendsForever, assembly version: 1.5.4)...
[15:13:31 TRACE SMAPI]    SkullCavernElevator (from Mods/SkullCavernElevator-963-1-6-2-1730921454/SkullCavernElevator/SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)...
[15:13:31 TRACE SMAPI]    Save Backup (from Mods/SaveBackup/SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.10)...
[15:13:31 TRACE SMAPI]    Better Ranching (from Mods/BetterRanching-859-2-0-5-1714708537/BetterRanching/BetterRanching.dll, ID: BetterRanching, assembly version: 0.0.0)...
[15:13:31 TRACE SMAPI]    Simple Crop Label (from Mods/Simple Crop Label (6.0.2)-314-6-0-2-1731338209/SimpleCropLabel/SimpleCropLabel.dll, ID: SimpleCropLabel, assembly version: 0.0.0)...
[15:13:31 TRACE SMAPI]    Destroyable Bushes (from Mods/Destroyable Bushes v1.4.5-6304-1-4-5-1730802702/DestroyableBushes/DestroyableBushes.dll, ID: Esca.DestroyableBushes, assembly version: 1.4.5)...
[15:13:31 TRACE SMAPI]       Detected game patcher in assembly DestroyableBushes.dll.
[15:13:31 TRACE SMAPI]    Schedule Viewer (from Mods/Schedule Viewer-19305-3-5-0-1732658046/ScheduleViewer/ScheduleViewer.dll, ID: BinaryLip.ScheduleViewer, assembly version: 1.0.0)...
[15:13:31 TRACE SMAPI]    Experience Bars (from Mods/Experience Bars 1.4.5-509-1-4-5-1711044927/ExperienceBars/ExperienceBars.dll, ID: spacechase0.ExperienceBars, assembly version: 1.4.5)...
[15:13:31 TRACE SMAPI]    Canon-Friendly Dialogue Expansion (from Mods/Canon Friendly Dialogue Expansion-2544-3-0-5-1731114729/[CP] Canon Friendly Dialogue Expansion, ID: gizzymo.canonfriendlyexpansion) [content pack]...
[15:13:31 TRACE SMAPI]    Reset Terrain Features (from Mods/ResetTerrainFeatures_NET6/ResetTerrainFeatures_NET6.dll, ID: MabelSyrup.ResetTerrainFeatures, assembly version: 1.4.0)...
[15:13:31 TRACE SMAPI]       Rewrote ResetTerrainFeatures_NET6.dll to fix MineShaft..ctor (added missing optional parameters)...
[15:13:31 TRACE SMAPI]    Stardew Valley Expanded Forage Locations - Immersive Farm 2 (from Mods/Immersive Farm 2 Remastered-3753-1-15-8-1734906643/Immersive Farm 2 Remastered/[FTM] Immersive Farm 2 Remastered, ID: FlashShifter.SVE-IF2R-FTM) [content pack]...
[15:13:31 TRACE SMAPI]    Immersive Farm 2 Remastered (from Mods/Immersive Farm 2 Remastered-3753-1-15-8-1734906643/Immersive Farm 2 Remastered/[CP] Immersive Farm 2 Remastered, ID: flashshifter.immersivefarm2remastered) [content pack]...
[15:13:31 TRACE SMAPI]    Lumisteria Tilesheets - Outdoor (from Mods/Lumisteria Tilesheets - Outdoor-10448-1-4-0-1710966924/[CP] Lumisteria Tilesheets - Outdoor, ID: Lumisteria.TtilesheetsOutdoor) [content pack]...
[15:13:31 TRACE SMAPI]    Distant Lands - Witch Swamp Overhaul (from Mods/Distant Lands - Witch Swamp Overhaul-18109-2-2-2-1731066599/Distant Lands - Witch Swamp Overhaul/[CP] Distant Lands - Witch Swamp Overhaul, ID: Aimon111.WitchSwampOverhaulCP) [content pack]...
[15:13:31 TRACE SMAPI]    Distant Lands - Witch Swamp Overhaul FTM (from Mods/Distant Lands - Witch Swamp Overhaul-18109-2-2-2-1731066599/Distant Lands - Witch Swamp Overhaul/[FTM] Distant Lands - Witch Swamp Overhaul, ID: Aimon111.WitchSwampOverhaulFTM) [content pack]...
[15:13:31 TRACE SMAPI]    AimonsWitchSwampOverhaulPatches (from Mods/Distant Lands - Witch Swamp Overhaul-18109-2-2-2-1731066599/Distant Lands - Witch Swamp Overhaul/AimonsWitchSwampOverhaulPatches/AimonsWitchSwampOverhaulPatches.dll, ID: AimonsWitchSwampOverhaulPatches, assembly version: 1.0.0)...
[15:13:31 TRACE SMAPI]    Custom Companions (from Mods/Custom Companions 5.0.0-8626-5-0-0-1730747837/CustomCompanions/CustomCompanions.dll, ID: PeacefulEnd.CustomCompanions, assembly version: 5.0.0)...
[15:13:31 TRACE SMAPI]       Detected game patcher in assembly CustomCompanions.dll.
[15:13:31 TRACE SMAPI]    Alternative Textures (from Mods/Alternative Textures 8.0.0-9246-8-0-0-1730747336/AlternativeTextures/AlternativeTextures.dll, ID: PeacefulEnd.AlternativeTextures, assembly version: 8.0.0)...
[15:13:31 TRACE SMAPI]       Detected game patcher in assembly AlternativeTextures.dll.
[15:13:31 TRACE SMAPI]    (AT) Cozy Cottage Seasonal (from Mods/[AT] Seasonal Cottage, ID: Hecate.CottageHouseAT) [content pack]...
[15:13:31 INFO  SMAPI] Loaded 36 mods:
[15:13:31 INFO  SMAPI]    AimonsWitchSwampOverhaulPatches 2.2.2 by Aimon111 | Adds fireflies into witch swamp.
[15:13:31 INFO  SMAPI]    Alternative Textures 8.0.0 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley.
[15:13:31 INFO  SMAPI]    Better Ranching 2.0.5 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted.
[15:13:31 INFO  SMAPI]    Buildings Included 1.1.1 by MindMeltMax | Specify buildings to be placed on a map when loaded
[15:13:31 INFO  SMAPI]    Calcifer 0.1.0 by sophie | Core mod and various utilities.
[15:13:31 INFO  SMAPI]    Console Commands 4.1.10 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[15:13:31 INFO  SMAPI]    Content Patcher 2.4.4 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[15:13:31 INFO  SMAPI]    Crop Transplant Mod 1.3.2 by Digus | Adds a way to transplant crops, trees and tea bushes.
[15:13:31 INFO  SMAPI]    Crops Anytime Anywhere 1.6.1 by Pathoschild | Lets you grow crops in any season and location (configurable).
[15:13:31 INFO  SMAPI]    Custom Companions 5.0.0 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley.
[15:13:31 INFO  SMAPI]    Custom Tokens 1.6.1 by TheMightyAmondee | Provides some custom tokens for use with Content Patcher
[15:13:31 INFO  SMAPI]    Destroyable Bushes 1.4.5 by Esca | Allows the player to destroy bushes with an axe.
[15:13:31 INFO  SMAPI]    Experience Bars 1.4.5 by spacechase0 | Shows experience bars in the top-left corner.
[15:13:31 INFO  SMAPI]    Farm Type Manager 1.24.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[15:13:31 INFO  SMAPI]    Friends Forever 1.2.10 by Isaac S. | Makes it so friendship levels never decay!
[15:13:31 INFO  SMAPI]    Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[15:13:31 INFO  SMAPI]    Gift Taste Helper Continued x2 1.2.3 by JoXW, Isi0, tstaples (aka catman) | Displays NPC gift tastes in a handy tooltip.
[15:13:31 INFO  SMAPI]    GNMTokens 3.2.0 by Hana | Provides Content Patcher Tokens for customizable pronouns and other language.
[15:13:31 INFO  SMAPI]    Health & Stamina Regeneration 2.0.2 by Jessebot | Health and Stamina will regenerate overtime
[15:13:31 INFO  SMAPI]    Lasting Conversation Topics 0.3.0 by sophie | Extends given conversation topics indefinitely.
[15:13:31 INFO  SMAPI]    Lookup Anything 1.46.2 by Pathoschild | View metadata about anything by pressing a button.
[15:13:31 INFO  SMAPI]    Mail Framework Mod 1.18.0 by Digus | Utility classes to send mail in the game.
[15:13:31 INFO  SMAPI]    No Fence Decay Redux 1.2.0 by EnderTedi | Stops Fence Decay From Occuring
[15:13:31 INFO  SMAPI]    NPC Map Locations 3.2.2 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[15:13:31 INFO  SMAPI]    Reset Terrain Features 1.0.3-unofficial.3-Lake1059 by MabelSyrup | Allows you to regenerate terrain features from the map - useful for when you change a map during a game
[15:13:31 INFO  SMAPI]    Save Backup 4.1.10 by SMAPI | Automatically backs up all your saves once per day into its folder.
[15:13:31 INFO  SMAPI]    Schedule Viewer 3.5.0 by BinaryLip | Shows NPCs' schedule for the current day.
[15:13:31 INFO  SMAPI]    Simple Crop Label 6.0.2 by TheMusketeer | Identify crops and trees on farm
[15:13:31 INFO  SMAPI]    SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern
[15:13:31 INFO  SMAPI]    SpaceCore 1.27.0 by spacechase0 | The space-iest of cores. (Framework mod)
[15:13:31 INFO  SMAPI]    Stardew Valley Expanded Code 1.15.8 by FlashShifter, Esca, super-aardvark, and kittycatcasey | Adds coded elements to the game
[15:13:31 INFO  SMAPI]    StardewHack 7.4.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[15:13:31 INFO  SMAPI]    Tractor Mod 4.20.2 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[15:13:31 INFO  SMAPI]    UltimateStorageSystem 1.1.4 by holybananapants | Adds AutoSort, Workbench Access & Global Inventory to FarmLink Terminal
[15:13:31 INFO  SMAPI]    Visible Fish 0.4.2 by shekurika | Shows fish in the water
[15:13:31 INFO  SMAPI]    Wear More Rings 7.7.0 by bcmpinc | Adds additional ring slots to your inventory.

[15:13:31 INFO  SMAPI] Loaded 15 content packs:
[15:13:31 INFO  SMAPI]    (AT) Cozy Cottage Seasonal 1.0.0 by Hecate | for Alternative Textures | Cottagecore cottages for you. Completely and utterly made by Yri she's awesome. Made as Alternate Textures by me.
[15:13:31 INFO  SMAPI]    Bathroom Furniture for Content Patcher 2.0.0 by FarmerBeans | for Content Patcher | Adds Bathroom furniture to the Vanilla Furniture Catalog
[15:13:31 INFO  SMAPI]    Canon-Friendly Dialogue Expansion 3.0.5 by gizzymo (dialogue), WitchWeed (coding) | for Content Patcher | Adds about 4200 new lines of dialogue across all 34 characters who have a heart level
[15:13:31 INFO  SMAPI]    DaisyNiko's Tilesheets 1.9.1 by DaisyNiko | for Content Patcher
[15:13:31 INFO  SMAPI]    Distant Lands - Witch Swamp Overhaul 2.2.2 by Aimon111 | for Content Patcher | A more lively Witch Swamp map overhaul - new NPC, quests, items, fish, forage and more!
[15:13:31 INFO  SMAPI]    Distant Lands - Witch Swamp Overhaul FTM 2.2.2 by Aimon111 | for Farm Type Manager | Distant Lands - Witch Swamp Overhaul FTM
[15:13:31 INFO  SMAPI]    Immersive Family 2.2.6 by xiaoleiwen | for Content Patcher | Children Events MOD
[15:13:31 INFO  SMAPI]    Immersive Farm 2 Remastered 1.15.8 by FlashShifter (Original Author: zanderb14) | for Content Patcher | FlashShifter's remastered version of Zander's Immersive Farm 2 map
[15:13:31 INFO  SMAPI]    Lumisteria Tilesheets - Indoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod.
[15:13:31 INFO  SMAPI]    Lumisteria Tilesheets - Outdoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod.
[15:13:31 INFO  SMAPI]    Oasis Greenhouse 1.9.2 by DaisyNiko | for Content Patcher | a pretty garden greenhouse with cellar, spa, and more.
[15:13:31 INFO  SMAPI]    Stardew Valley Expanded 1.15.8 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley.
[15:13:31 INFO  SMAPI]    Stardew Valley Expanded Farm Type Manager 1.15.8 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[15:13:31 INFO  SMAPI]    Stardew Valley Expanded Forage Locations - Immersive Farm 2 1.15.8 by FlashShifter | for Farm Type Manager | This FTM pack is for IF2R. Only useable if playing with SVE!
[15:13:31 INFO  SMAPI]    UltimateStorageSystemContentPack 1.1.4 by holybananabants | for Content Patcher | Adds FarmLink Terminal

[15:13:31 WARN  SMAPI]    Changed save serializer
[15:13:31 WARN  SMAPI]    --------------------------------------------------
[15:13:31 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[15:13:31 WARN  SMAPI]       you uninstall these mods.

[15:13:31 WARN  SMAPI]       - SpaceCore

[15:13:31 INFO  SMAPI]    Patched game code
[15:13:31 INFO  SMAPI]    --------------------------------------------------
[15:13:31 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[15:13:31 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[15:13:31 INFO  SMAPI]       - Alternative Textures
[15:13:31 INFO  SMAPI]       - Calcifer
[15:13:31 INFO  SMAPI]       - Crop Transplant Mod
[15:13:31 INFO  SMAPI]       - Crops Anytime Anywhere
[15:13:31 INFO  SMAPI]       - Custom Companions
[15:13:31 INFO  SMAPI]       - Custom Tokens
[15:13:31 INFO  SMAPI]       - Destroyable Bushes
[15:13:31 INFO  SMAPI]       - Farm Type Manager
[15:13:31 INFO  SMAPI]       - Mail Framework Mod
[15:13:31 INFO  SMAPI]       - No Fence Decay Redux
[15:13:31 INFO  SMAPI]       - SpaceCore
[15:13:31 INFO  SMAPI]       - Stardew Valley Expanded Code
[15:13:31 INFO  SMAPI]       - StardewHack
[15:13:31 INFO  SMAPI]       - Visible Fish
[15:13:31 INFO  SMAPI]       - Wear More Rings

[15:13:31 TRACE SMAPI]    Direct console access
[15:13:31 TRACE SMAPI]    --------------------------------------------------
[15:13:31 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[15:13:31 TRACE SMAPI]       be logged by SMAPI.

[15:13:31 TRACE SMAPI]       - SpaceCore

[15:13:31 DEBUG SMAPI]    No update keys
[15:13:31 DEBUG SMAPI]    --------------------------------------------------
[15:13:31 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[15:13:31 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[15:13:31 DEBUG SMAPI]       - (AT) Cozy Cottage Seasonal
[15:13:31 DEBUG SMAPI]       - AimonsWitchSwampOverhaulPatches
[15:13:31 DEBUG SMAPI]       - Calcifer

[15:13:31 DEBUG SMAPI] Launching mods...
[15:13:32 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[15:13:32 INFO  UltimateStorageSystem] No hotkey is set for opening the FarmLink Terminal. You can set a hotkey in the config.json file located in the mod folder if desired.
[15:13:32 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'.
[15:13:32 TRACE SMAPI] Invalidated 0 cache entries.
[15:13:32 TRACE Tractor Mod] Requested cache invalidation for 'Data/AudioChanges'.
[15:13:32 TRACE SMAPI] Invalidated 0 cache entries.
[15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'.
[15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'.
[15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'.
[15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'.
[15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'.
[15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'.
[15:13:32 TRACE game] Registered event command: damageFarmer
[15:13:32 TRACE game] Registered event command: giveHat
[15:13:32 TRACE game] Registered event command: setDating
[15:13:32 TRACE game] Registered event command: setEngaged
[15:13:32 TRACE game] Registered event command: totemWarpEffect
[15:13:32 TRACE game] Registered event command: setActorScale
[15:13:32 TRACE game] Registered event command: cycleActorColors
[15:13:32 TRACE game] Registered event command: flash
[15:13:32 TRACE game] Registered event command: setRaining
[15:13:32 TRACE game] Registered event command: screenShake
[15:13:32 TRACE game] Registered event command: setZoom
[15:13:32 TRACE game] Registered event command: smoothZoom
[15:13:32 TRACE game] Registered event command: switchEventFull
[15:13:32 TRACE game] Registered event command: reSetUpCharacters
[15:13:32 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed.
[15:13:32 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten.
[15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'.
[15:13:32 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'.
[15:13:33 TRACE SpaceCore] NPC.draw: inserting mul at 36
[15:13:33 TRACE SpaceCore] NPC.draw: inserting mul at 42
[15:13:33 TRACE SpaceCore] NPC.draw: inserting mul at 47
[15:13:33 TRACE SpaceCore] NPC.draw: replacing Color.White at 139
[15:13:33 TRACE SpaceCore] NPC.draw: replacing Color.White at 277
[15:13:33 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303
[15:13:33 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324
[15:13:33 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283
[15:13:33 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308
[15:13:33 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329
[15:13:33 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])!
[15:13:33 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9)
[15:13:33 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)!
[15:13:34 TRACE SMAPI]    Found mod-provided API (SpaceCore.Api).
[15:13:34 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'.
[15:13:34 INFO  StardewHack] Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0.
[15:13:34 TRACE SMAPI]    Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi).
[15:13:34 TRACE Calcifer] Patching methods.
[15:13:34 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings.
[15:13:34 TRACE Wear More Rings] Applying patch ForgeMenu_CreateButtons to Void _CreateButtons() in StardewValley.Menus.ForgeMenu.
[15:13:34 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage.
[15:13:34 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage.
[15:13:34 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[15:13:34 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[15:13:34 TRACE Custom Tokens] Initialising harmony patches...
[15:13:34 INFO  Stardew Valley Expanded Code] Starting Installation Checker...
[15:13:34 INFO  Stardew Valley Expanded Code] (Installation Checker provided by shekurika and moe)
[15:13:34 TRACE Stardew Valley Expanded Code] Number of dependencies to check: 5
[15:13:34 TRACE Stardew Valley Expanded Code] InstallationChecker checking SMAPI...
[15:13:34 TRACE Stardew Valley Expanded Code] SMAPI is loaded and up to date.
[15:13:34 TRACE Stardew Valley Expanded Code] InstallationChecker checking Content Patcher...
[15:13:34 TRACE Stardew Valley Expanded Code] Content Patcher is loaded and up to date.
[15:13:34 TRACE Stardew Valley Expanded Code] InstallationChecker checking Farm Type Manager (FTM)...
[15:13:34 TRACE Stardew Valley Expanded Code] Farm Type Manager (FTM) is loaded and up to date.
[15:13:34 TRACE Stardew Valley Expanded Code] InstallationChecker checking [CP] Stardew Valley Expanded...
[15:13:34 TRACE Stardew Valley Expanded Code] [CP] Stardew Valley Expanded is loaded and up to date.
[15:13:34 TRACE Stardew Valley Expanded Code] InstallationChecker checking [FTM] Stardew Valley Expanded...
[15:13:34 TRACE Stardew Valley Expanded Code] [FTM] Stardew Valley Expanded is loaded and up to date.
[15:13:34 TRACE Stardew Valley Expanded Code] Number of missing mods: 0
[15:13:34 TRACE Stardew Valley Expanded Code] Number of out of date mods: 0
[15:13:34 INFO  Stardew Valley Expanded Code] Installation check completed. Everything seems fine!
[15:13:34 TRACE Stardew Valley Expanded Code] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control.
[15:13:34 TRACE game] Registered event command: SVE_BadlandsDeath
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)".
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony Patch: HarmonyPatch_Mountain
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomFishPondColors": postfixing SDV method "FishPond.doFishSpecificWaterColoring()".
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()".
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()".
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()".
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()".
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()".
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)".
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()".
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)".
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish".
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()".
[15:13:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()".
[15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)".
[15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)".
[15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)".
[15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)".
[15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()".
[15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()".
[15:13:35 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)".
[15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)".
[15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster".
[15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition".
[15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer".
[15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer".
[15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster".
[15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()".
[15:13:35 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)".
[15:13:35 TRACE Save Backup] Already backed up today.
[15:13:35 TRACE SMAPI]    Found mod-provided API (BetterRanching.BetterRanchingApi).
[15:13:35 TRACE SMAPI]    Found mod-provided API (ExperienceBars.Api).
[15:13:35 TRACE SMAPI]    Found mod-provided API (CustomCompanions.Framework.Interfaces.API.Api).
[15:13:36 TRACE SMAPI]    Found mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api).
[15:13:36 DEBUG SMAPI] Mods loaded and ready!
[15:13:36 TRACE SMAPI] Checking for updates...
[15:13:36 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'.
[15:13:37 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[15:13:37 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[15:13:37 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:08.5081737'
[15:13:37 TRACE game] Steam logged on: True
[15:13:37 TRACE game] Initializing GalaxySDK
[15:13:37 TRACE game] Requesting Steam app ticket
[15:13:37 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[15:13:37 TRACE Crops Anytime Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:37 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:37 TRACE SpaceCore] Accessed mod-provided API (ExperienceBars.Api) for Experience Bars.
[15:13:37 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[15:13:37 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:37 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'.
[15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'.
[15:13:37 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'.
[15:13:37 TRACE Visible Fish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:37 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:37 TRACE SMAPI]    SMAPI okay.
[15:13:37 TRACE SMAPI]    Checking for updates to 49 mods...
[15:13:37 TRACE game] Registered trigger type for Data/Triggers: sophie.Calcifer_FurnitureTriggered.
[15:13:37 TRACE Wear More Rings] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:37 TRACE Health & Stamina Regeneration] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:37 INFO  Generic Mod Config Menu] Jessebot.HealthStaminaRegen (registering for Jessebot.HealthStaminaRegen) is using deprecated code (RegisterModConfig) that will break in a future version of GMCM.
[15:13:37 TRACE Custom Tokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[15:13:37 TRACE Crop Transplant Mod] Accessed mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi) for Mail Framework Mod.
[15:13:38 TRACE Crop Transplant Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:38 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:38 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM).
[15:13:38 TRACE Farm Type Manager] API not found: Expanded Preconditions Utility (EPU).
[15:13:38 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA).
[15:13:38 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[15:13:38 TRACE Farm Type Manager] API found: Content Patcher (CP).
[15:13:38 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF).
[15:13:38 TRACE Farm Type Manager] Optional API not found: Item Extensions.
[15:13:38 TRACE Gift Taste Helper Continued x2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:38 TRACE Lookup Anything] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[15:13:38 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:38 TRACE GNMTokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[15:13:38 TRACE GNMTokens] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:38 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:38 TRACE Better Ranching] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:38 TRACE Simple Crop Label] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:38 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": transpiling SDV method "Bush.performToolAction(Tool, int, Vector2)".
[15:13:38 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": postfixing SDV method "Bush.isDestroyable()".
[15:13:38 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_DestroyedBushBehavior": postfixing SDV method "Bush.performToolAction(Tool, int, Vector2)".
[15:13:38 ALERT Schedule Viewer] It looks like you have Stardew Valley Expanded installed. There is an add-on available for Schedule Viewer that enhances schedule details for SVE NPCs and locations. See the optional files section of NexusMods or CurseForge for the download!
[15:13:38 TRACE Schedule Viewer] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:38 TRACE Experience Bars] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:38 TRACE Reset Terrain Features] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:38 TRACE Custom Companions] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[15:13:38 DEBUG Custom Companions] Successfully hooked into Pathoschild.ContentPatcher.
[15:13:38 TRACE Alternative Textures] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[15:13:38 DEBUG Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher.
[15:13:38 DEBUG Alternative Textures] Loading textures from pack: (AT) Cozy Cottage Seasonal 1.0.0 by Hecate
[15:13:38 TRACE Alternative Textures] [(AT) Cozy Cottage Seasonal] finished loading in 0.1 seconds
[15:13:38 TRACE Alternative Textures] Requested cache invalidation for 'Data/AdditionalWallpaperFlooring'.
[15:13:38 TRACE SMAPI] Got update-check errors for some mods:
   Distant Lands - Witch Swamp Overhaul FTM: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Lookup Anything: The CurseForge mod with ID '992793' has no valid versions.
   Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Code: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Forage Locations - Immersive Farm 2: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
[15:13:38 TRACE SMAPI]    All mods up to date.
[15:13:38 TRACE SMAPI] Invalidated 1 asset names (Data/AdditionalWallpaperFlooring).
Propagated 0 core assets ().
[15:13:38 TRACE Alternative Textures] Finished loading all content packs in 0.14 seconds
[15:13:38 DEBUG Alternative Textures] Finished loading Alternative Textures content packs
[15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBucket'.
[15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Scissors'.
[15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCan'.
[15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCanRare'.
[15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Empty'.
[15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Filled'.
[15:13:38 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Catalogue'.
[15:13:38 TRACE Alternative Textures] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:38 DEBUG Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu.
[15:13:38 INFO  Generic Mod Config Menu] PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM.
[15:13:38 TRACE game] Signing into GalaxySDK
[15:13:38 TRACE Content Patcher] Farm Type Manager added a custom token with prefix 'Esca.FarmTypeManager/': NumberOfMonsters.
[15:13:38 TRACE Content Patcher] GNMTokens added 20 custom tokens with prefix 'Hana.GNMTokens/': Adjective, AdultAntiquatedNoun, AdultFamilialNoun, AdultInformalNoun, ChildFamilialNoun, ElderAntiquatedNoun, ElderFamilialNoun, ElderInformalNoun, GenericNoun, ObjectivePronoun, ParentalNoun, PossessivePronoun, ServiceFormalNoun, SiblingNoun, Singular, SpouseNoun, SubjectivePronoun, TermOfEndearment, Title, TraderNoun.
[15:13:38 TRACE Content Patcher] Alternative Textures added 2 custom tokens with prefix 'PeacefulEnd.AlternativeTextures/': Textures, Tools.
[15:13:38 TRACE Content Patcher] Custom Companions added a custom token with prefix 'PeacefulEnd.CustomCompanions/': Companions.
[15:13:38 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked.
[15:13:38 TRACE Content Patcher] Custom Tokens added 20 custom tokens with prefix 'TheMightyAmondee.CustomTokens/': AnniversaryDay, AnniversarySeason, Child, DeathCount, DeathCountMarried, DeathCountMarriedPK, DeathCountPK, DeepestMineLevel, DeepestNormalMineLevel, DeepestSkullCavernMineLevel, DeepestVolcanoFloor, MineLevel, PassOutCount, QuestIDsCompleted, QuestsCompleted, SOCompleted, SOCompleted, SOIDsCompleted, VolcanoFloor, YearsMarried.
[15:13:38 INFO  Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.

Affected content packs:
- DaisyNiko's Tilesheets

For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
[15:13:38 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'.
[15:13:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:13:41 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s);
[15:13:41 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0216189'
[15:13:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Immersive Farm 2 Remastered' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'UltimateStorageSystemContentPack' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations.
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Immersive Farm 2 Remastered' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[15:13:41 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Invalidated 21 asset names (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, LooseSprites/font_bold, Strings/StringsFromCSFiles).
Propagated 21 core assets (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, LooseSprites/font_bold, Strings/StringsFromCSFiles).
[15:13:41 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'.
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations.
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Immersive Farm 2 Remastered' content pack).
[15:13:41 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:13:41 TRACE SMAPI] Invalidated 1 asset names (Data/Locations).
Propagated 1 core assets (Data/Locations).
[15:13:41 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FarmerBeans.BathroomFurnitureCP
[15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiao.ImmersiveFamily
[15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.OasisGreenhouse
[15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets
[15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FlashShifter.StardewValleyExpandedCP
[15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lumisteria.LumiTilesheetsIndoor
[15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of gizzymo.canonfriendlyexpansion
[15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.immersivefarm2remastered
[15:13:41 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Aimon111.WitchSwampOverhaulCP
[15:13:41 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack).
[15:13:41 TRACE game] Galaxy auth success
[15:13:41 TRACE game] Galaxy signed in
[15:13:41 TRACE game] Galaxy logged on
[15:13:41 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[15:13:41 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:40 Width:1280 Height:720}
[15:13:42 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[15:13:42 TRACE Destroyable Bushes] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[15:13:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:28 Width:1280 Height:718}
[15:13:42 TRACE game] Successfully set GOG Galaxy profile name.
[15:14:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[15:14:20 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task...
[15:14:20 TRACE SMAPI]    task complete.
[15:14:21 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack).
[15:14:21 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:21 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[15:14:21 TRACE SpaceCore] Reinitializing serializers for 1 mod types...
[15:14:26 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Bathroom Furniture for Content Patcher' content pack).
[15:14:26 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack).
[15:14:26 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack).
[15:14:26 TRACE SMAPI] Alternative Textures edited Data/AdditionalWallpaperFlooring.
[15:14:26 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Bathroom Furniture for Content Patcher' content pack).
[15:14:26 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'Stardew Valley Expanded' content pack).
[15:14:26 TRACE SMAPI]    task complete.
[15:14:37 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[15:14:37 TRACE SMAPI] Game loader synchronizing...
[15:14:37 TRACE game] getLoadEnumerator('Goergal_386560770')
[15:14:37 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[15:14:39 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[15:14:39 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'.
[15:14:39 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Stardew Valley Expanded' content pack).
[15:14:39 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack).
[15:14:41 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack).
[15:14:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees' (for the 'Stardew Valley Expanded' content pack).
[15:14:42 TRACE SMAPI]    task complete.
[15:14:42 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:14:42 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[15:14:42 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[15:14:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[15:14:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[15:14:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[15:14:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:42 TRACE SMAPI] Invalidated 6 asset names (Data/Characters, Data/NPCGiftTastes, Data/Objects, Data/PassiveFestivals, Strings/StringsFromCSFiles, TileSheets/ChairTiles).
Propagated 5 core assets (Data/Characters, Data/NPCGiftTastes, Data/Objects, Strings/StringsFromCSFiles, TileSheets/ChairTiles).
[15:14:42 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[15:14:42 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack).
[15:14:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[15:14:42 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[15:14:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[15:14:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[15:14:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm_Shadow' (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Leaves' (for the 'Stardew Valley Expanded' content pack).
[15:14:43 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Stardew Valley Expanded' content pack).
[15:14:44 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[15:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:44 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Stardew Valley Expanded' content pack).
[15:14:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm_Shadow' (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Leaves' (for the 'Stardew Valley Expanded' content pack).
[15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine_Inverted' (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:45 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine_Inverted' (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[15:14:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[15:14:45 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher edited Maps/JoshHouse (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher edited Maps/SamHouse (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher edited Maps/SeedShop (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher edited Maps/Trailer (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher edited Maps/HarveyRoom (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher edited Maps/ElliottHouse (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher edited Maps/ScienceHouse (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the 'Stardew Valley Expanded' content pack).
[15:14:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher edited Maps/LeahHouse (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Visible Fish loaded asset 'Maps/VFStatue'.
[15:14:47 TRACE SMAPI] Visible Fish edited Maps/Woods.
[15:14:47 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Visible Fish loaded asset 'Maps/VFStatue'.
[15:14:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[15:14:47 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Stardew Valley Expanded' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_z_extras' (for the 'Stardew Valley Expanded' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:48 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[15:14:48 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:48 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_custom_SwampTIles' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_custom_SwampTIlesextra' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_darkborders' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_water_aimon111' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/WitchSwamp' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack).
[15:14:48 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher edited Maps/witchSwampTiles (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_custom_SwampTIles' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_custom_SwampTIlesextra' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_darkborders' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_water_aimon111' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:48 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack).
[15:14:48 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/CommunityCenter_Ruins' (for the 'Stardew Valley Expanded' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Oasis Greenhouse' content pack).
[15:14:48 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack).
[15:14:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher edited Maps/Trailer_big (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'.
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack).
[15:14:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_TownEast (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_JenkinsHouse (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_SophiaHouse (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_ApplesRoom (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:50 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher edited Maps/Custom_AuroraVineyard (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_MineCartCaveShadows' (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MinecartCave' (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_MineCartCaveShadows' (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack).
[15:14:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack).
[15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack).
[15:14:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_SVESummit (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack).
[15:14:53 TRACE SMAPI] Content Patcher edited Maps/Custom_BlueMoonVineyard (for the 'Stardew Valley Expanded' content pack).
[15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack).
[15:14:54 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack).
[15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack).
[15:14:54 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack).
[15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[15:14:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[15:14:55 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbsTrainStation (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedOutside (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack).
[15:14:56 TRACE SMAPI] Content Patcher edited Maps/Custom_JunimoWoods (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher edited Maps/Custom_SpriteSpring2 (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/CavernObjects' (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DeepCave' (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/CavernObjects' (for the 'Immersive Farm 2 Remastered' content pack).
[15:14:57 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'.
[15:14:57 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:57 TRACE SpaceCore] Event: OnBlankSave
[15:14:57 TRACE SMAPI]    task complete.
[15:14:57 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[15:14:57 TRACE SMAPI]    task complete.
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_z_extras' (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:14:57 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:57 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:57 TRACE SMAPI] Invalidated 3 asset names (Data/Characters, Data/NPCGiftTastes, Data/Quests).
Propagated 2 core assets (Data/Characters, Data/NPCGiftTastes).
[15:14:57 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Sophia_Spouse_Area' (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[15:14:57 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Indoor' content pack).
[15:14:57 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Outdoor' content pack).
[15:14:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiasRoom' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/CommunityCenter_Refurbished' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bear' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_Winery' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_Winery' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_Winery' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sophia' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Sophia (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/MorrisTod (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Kent (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wizard' (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack).
[15:14:58 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Krobus' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sandy' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Immersive Family' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Immersive Family' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lance' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lance' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lance' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Lance (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lance' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Immersive Family' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aimon111.WitchSwampOverhaulCP_GoblinZic_Blanket' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aimon111.WitchSwampOverhaulCP_GoblinZic' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Aimon111.WitchSwampOverhaulCP_GoblinZic' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/LeoMainland (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/LeoMainland (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Andy' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Andy (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Andy' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Immersive Family' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Susan' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Susan (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Immersive Family' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Victor' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Victor (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olivia' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Olivia (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olivia' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Immersive Family' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Scarlett (for the 'Stardew Valley Expanded' content pack).
[15:14:59 WARN  SpaceCore] Scheduler could not find route from Custom_SophiaHouse to Custom_ScarlettHouse while honoring Gender female
[15:14:59 WARN  SpaceCore] Requested path from Custom_SophiaHouse to Custom_ScarlettHouse for Gender Female where no valid path was found, for NPC Scarlett.
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'Immersive Family' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Scarlett (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Claire' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Claire (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Martin' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Martin (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Martin' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Camilla' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Camilla (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alesia' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Alesia (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Isaac' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Isaac (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jadu' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Jadu (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Apples' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Apples' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Apples' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Apples (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Apples' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Apples (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Peaches' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/CharlieChicken (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Morgan' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Morgan' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Morgan' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Morgan' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Morgan (for the 'Immersive Family' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Morgan (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brock' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freya' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Emin' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Edmund' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Drake' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gale' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gale' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brianna' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI]    task complete.
[15:14:59 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Leo (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Immersive Family' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Immersive Family' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Stardew Valley Expanded' content pack).
[15:14:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:14:59 TRACE game] Starting server. Protocol version: 1.6.15
[15:14:59 TRACE game] Starting LAN server
[15:15:00 TRACE game] Starting Steam server
[15:15:00 TRACE game] Starting Galaxy server
[15:15:00 TRACE game] Creating lobby...
[15:15:00 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[15:15:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FarmerBeans.BathroomFurnitureCP/BathroomWalls' (for the 'Bathroom Furniture for Content Patcher' content pack).
[15:15:00 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:23.6417278'
[15:15:00 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Immersive Family' content pack).
[15:15:00 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack).
[15:15:00 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Stardew Valley Expanded' content pack).
[15:15:00 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:15:00 TRACE SMAPI] Content Patcher edited LooseSprites/AquariumFish (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:15:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/AquariumFish' (for the 'Stardew Valley Expanded' content pack).
[15:15:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/GingerIslandAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[15:15:00 TRACE game] setGameMode( 'playingGameMode (3)' )
[15:15:00 TRACE SMAPI] Game loader done.
[15:15:00 TRACE game] Steam server successfully created lobby 109775244668247728
[15:15:00 TRACE game] Updated Galaxy server with Steam lobby info
[15:15:01 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received].
[15:15:01 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received].
[15:15:01 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received].
[15:15:01 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received].
[15:15:01 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received].
[15:15:01 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice].
[15:15:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarriageDialogueSophia' (for the 'Stardew Valley Expanded' content pack).
[15:15:01 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueSophia (for the 'Stardew Valley Expanded' content pack).
[15:15:01 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogue (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:01 TRACE Custom Tokens] Special Order with key Robin2 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Robin3 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key MarlonFay has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Clint2 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Gus has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Wizard2 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Demetrius2 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key DesertFestivalMarlon2 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Pierre has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Willy has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Wizard has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Apples has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Gunther has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key MarlonFay2 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key DesertFestivalMarlon3 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Lance has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Sophia has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key QiChallenge12 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key QiChallenge5 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Robin has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Emily has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Evelyn has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key QiChallenge4 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key QiChallenge7 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key QiChallenge9 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Willy2 has been completed
[15:15:01 TRACE Custom Tokens] Special Order with key Linus has been completed
[15:15:01 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[15:15:01 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'.
[15:15:01 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'.
[15:15:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet' (for the 'Stardew Valley Expanded' content pack).
[15:15:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Portraits' (for the 'Stardew Valley Expanded' content pack).
[15:15:01 TRACE SMAPI] Context: loaded save 'Goergal_386560770', starting fall 2 Y5, locale set to . Main player with 1 player online.
[15:15:01 TRACE SMAPI] Buildings Included loaded asset 'MindMeltMax.MapBuildings/Buildings'.
[15:15:01 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[15:15:01 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack).
[15:15:01 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[15:15:01 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack).
[15:15:01 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack).
[15:15:01 INFO  Wear More Rings] Save loaded for Tom.
[15:15:01 TRACE Wear More Rings] Deprecated save data not available.
[15:15:01 TRACE SMAPI] Schedule Viewer loaded asset 'Mods/BinaryLip.ScheduleViewer/TileAreas'.
[15:15:01 DEBUG Schedule Viewer] Clearing any previously generated schedules.
[15:15:01 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/tractor'.
[15:15:01 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/garage'.
[15:15:01 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/buffIcon'.
[15:15:02 TRACE NPC Map Locations] Unknown locations: Custom_BusStop_NoBus, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_FakeEnchantedGrove, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_JunimoWoods, Custom_SVESummit, Custom_TownEast, Custom_VictorSummit, Custom_WoodsCompat, LewisBasement
[15:15:02 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'.
[15:15:02 TRACE SMAPI] Invalidated 0 cache entries.
[15:15:02 TRACE Custom Tokens] Trackers set to update
[15:15:02 TRACE Custom Tokens] Tom has been married for 0 year(s)
[15:15:02 TRACE Custom Tokens] Anniversary is the 12 of Fall
[15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack).
[15:15:02 TRACE SMAPI] Content Patcher edited Maps/HighlandsBackground (for the 'Stardew Valley Expanded' content pack).
[15:15:02 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:15:02 TRACE SMAPI] Invalidated 1 asset names (Data/Events/FarmHouse).
Propagated 0 core assets ().
[15:15:02 TRACE Lasting Conversation Topics] Requested cache invalidation for 'sophie.ConversationTopics'.
[15:15:02 TRACE SMAPI] Invalidated 0 cache entries.
[15:15:02 TRACE SMAPI] Lasting Conversation Topics loaded asset 'sophie.ConversationTopics'.
[15:15:02 TRACE SMAPI] Content Patcher edited sophie.ConversationTopics (for the 'Immersive Family' content pack).
[15:15:02 TRACE Farm Type Manager] Day is starting. Loading config data.
[15:15:02 TRACE Farm Type Manager] Beginning file loading process...
[15:15:02 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager
[15:15:02 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager
[15:15:02 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[15:15:02 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[15:15:02 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager
[15:15:02 TRACE Farm Type Manager] Checking file conditions...
[15:15:02 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[15:15:02 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist.
[15:15:02 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[15:15:02 TRACE Farm Type Manager] Content pack loaded successfully.
[15:15:02 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:02 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:02 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[15:15:02 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[15:15:02 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:02 TRACE Farm Type Manager] Checking file conditions...
[15:15:02 TRACE Farm Type Manager] Farm type condition(s) found. Checking...
[15:15:02 TRACE Farm Type Manager] Farm type matched a setting. File allowed.
[15:15:02 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[15:15:02 TRACE Farm Type Manager] Mod check successful: "flashshifter.immersivefarm2remastered" does exist.
[15:15:02 TRACE Farm Type Manager] Mod check successful: "flashshifter.GrandpasFarm" does not exist.
[15:15:02 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[15:15:02 TRACE Farm Type Manager] Content pack loaded successfully.
[15:15:02 TRACE Farm Type Manager] Loading files from content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:02 TRACE Farm Type Manager] Validating data from content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:02 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[15:15:02 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[15:15:02 TRACE Farm Type Manager] Validation complete for content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:02 TRACE Farm Type Manager] Checking file conditions...
[15:15:02 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[15:15:02 TRACE Farm Type Manager] Mod check successful: "Aimon111.WitchSwampOverhaulCP" does exist.
[15:15:02 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[15:15:02 TRACE Farm Type Manager] Content pack loaded successfully.
[15:15:02 TRACE Farm Type Manager] All available content packs checked.
[15:15:02 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[15:15:02 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[15:15:02 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[15:15:02 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[15:15:02 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[15:15:02 TRACE Farm Type Manager] Checking file conditions...
[15:15:02 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[15:15:02 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[15:15:02 TRACE Farm Type Manager] Missing objects: 16. Respawned: 16. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[15:15:02 TRACE Farm Type Manager] Missing objects: 9. Respawned: 9. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[15:15:02 TRACE Farm Type Manager] Missing objects: 1. Respawned: 1. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[15:15:02 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[15:15:02 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:02 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=67363138". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=9514263". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: FarmCave". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Garden" (Custom_Garden)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 9
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 4
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 10
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Beach: 0
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Big Conch spawns" (Beach)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Beach: 0
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 2" (Beach)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Desert: 5
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at BackWoods: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 3
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 5
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 4
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Summit: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Summit: 3
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Summit: 4
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 4" (Summit)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Mountain: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Mountain: 0
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 2" (Mountain)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at RailRoad: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 2
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 2
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 21
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 7
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 15
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 2
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 3
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Woods: 3
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Woods: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Salal Berry Spawns" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Woods: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "poison mushroom spawns" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Woods: 7
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "mushroom colony spawns" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 0
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 3
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 2
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 29
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 9
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Fern and mushroom spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 9. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 43
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 90
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 39
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 17
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360186". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 2
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 11
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 11
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 23
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 14
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 60
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 60
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[15:15:02 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:02 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:02 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Farm forage area 1" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Farm: 4
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Farm forage area 1" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Hilltop forage" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Farm: 2
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Hilltop forage" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom spawns at stump area" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Farm: 3
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Mushroom spawns at stump area" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Geode Spawns" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 2
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Geode Spawns" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "DeepCave forage area 1" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "DeepCave forage area 1" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Geode Mineral Spawns" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 10. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 2
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Geode Mineral Spawns" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Frozen Geode Mineral Spawns" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Frozen Geode Mineral Spawns" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Frozen Geode Mineral Spawns 2" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 2
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Frozen Geode Mineral Spawns 2" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Magma Geode Mineral Spawns" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 0
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Magma Geode Mineral Spawns" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Magma Geode Mineral Spawns 2" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "Magma Geode Mineral Spawns 2" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "Prismatic Shard Spawn" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "DeepCave forage area 2" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 0
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "DeepCave forage area 2" (Custom_DeepCave)
[15:15:02 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:02 TRACE Farm Type Manager] Starting forage generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:02 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForage" (WitchSwamp)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:02 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at WitchSwamp: 1
[15:15:02 TRACE Farm Type Manager] Forage generation complete for this area: "WitchSwampForage" (WitchSwamp)
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForageVoidMint" (WitchSwamp)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForageAncientFruit" (WitchSwamp)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:02 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Goergal_386560770.json
[15:15:02 TRACE Farm Type Manager] Forage generation is disabled for this file.
[15:15:02 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[15:15:02 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:02 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:02 TRACE Farm Type Manager] Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 7.
[15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Woods Stump Spawns" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:02 TRACE Farm Type Manager] Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Woods: 9.
[15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Woods Stump Spawns" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:02 TRACE Farm Type Manager] Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:02 TRACE Farm Type Manager] Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:02 TRACE Farm Type Manager] Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:02 TRACE Farm Type Manager] Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:02 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:02 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm large object area 1" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:02 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:02 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:02 TRACE Farm Type Manager] Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Farm: 8.
[15:15:02 TRACE Farm Type Manager] Large object generation complete for this area: "Farm large object area 1" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite Block" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorites x2 - If no giant crop is present on preexisting save on day 1" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Giant Cauliflower Spawns" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Giant Melon Spawns" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Giant Pumpkin Spawns" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite Spawns" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:02 TRACE Farm Type Manager] Starting large object generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:02 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[15:15:02 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Goergal_386560770.json
[15:15:02 TRACE Farm Type Manager] Large object generation is disabled for this file.
[15:15:02 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[15:15:02 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:02 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 66.
[15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 77.
[15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 88.
[15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 3.
[15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 330.
[15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area...
[15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 9.
[15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 7.
[15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 58.
[15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[15:15:02 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:02 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:02 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[15:15:02 TRACE Farm Type Manager] Checking ore settings for this area: "Farm ore area 1" (Farm)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:02 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Farm: 7.
[15:15:02 TRACE Farm Type Manager] Ore generation process complete for this area: "Farm ore area 1" (Farm)
[15:15:02 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:02 TRACE Farm Type Manager] Starting ore generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:02 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[15:15:02 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Goergal_386560770.json
[15:15:02 TRACE Farm Type Manager] Ore generation is disabled for this file.
[15:15:02 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[15:15:02 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:02 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Woods: 15.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 3" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 3.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 61.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 25.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 42.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 25.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands, HasSeenEvent:anyPlayer|contains=1337731". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 17.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 17.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 5.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory - Void Salmon Sushi" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 28.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 59.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 24.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 17.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging - Void Salmon Sushi" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 120.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Primary Highlands Spawns Fall" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134263". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 5.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 4.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [FALL]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [FALL]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [FALL]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 16.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 29.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 22.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:02 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:02 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 16.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 17.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 29.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Boss" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:02 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:02 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[15:15:02 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods)
[15:15:02 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:02 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:02 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:02 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:02 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:02 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:02 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[15:15:02 TRACE Farm Type Manager] Starting monster generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:02 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[15:15:02 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Goergal_386560770.json
[15:15:02 TRACE Farm Type Manager] Monster generation is disabled for this file.
[15:15:02 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[15:15:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Apophis' (for the 'Stardew Valley Expanded' content pack).
[15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BullyRex' (for the 'Stardew Valley Expanded' content pack).
[15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WildernessGolemFall' (for the 'Stardew Valley Expanded' content pack).
[15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DustSpiritDangerous' (for the 'Stardew Valley Expanded' content pack).
[15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowShamanDangerous' (for the 'Stardew Valley Expanded' content pack).
[15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowBruteDangerous' (for the 'Stardew Valley Expanded' content pack).
[15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/EvilMummy' (for the 'Stardew Valley Expanded' content pack).
[15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonDangerous' (for the 'Stardew Valley Expanded' content pack).
[15:15:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonMageDangerous' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/GoldCrab' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/IronCrab' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CopperCrab' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/StoneGolemDangerous' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousMetalHead' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptMummy' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSpirit' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSerpent' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SandScorpion' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerFemale' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerMale' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BadlandsSerpent' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampLurk' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Poltergeist' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampGolem' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampFlowerCrab' (for the 'Stardew Valley Expanded' content pack).
[15:15:03 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2233.
[15:15:08 TRACE game] 76561198837796948 connecting to server
[15:15:09 TRACE game] 76561198837796948 connected to server
[15:15:09 TRACE game] Sending available farmhands to connection ID SN_76561198837796948_400370619
[15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Immersive Family' content pack).
[15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Valley Expanded' content pack).
[15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:15:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Aimon111.WitchSwampOverhaulCP_GoblinZic' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Immersive Family' content pack).
[15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Stardew Valley Expanded' content pack).
[15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack).
[15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack).
[15:15:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brock' (for the 'Stardew Valley Expanded' content pack).
[15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brock (for the 'Stardew Valley Expanded' content pack).
[15:15:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cordelia (for the 'Stardew Valley Expanded' content pack).
[15:15:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[15:15:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack).
[15:15:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 610...
[15:15:10 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 0.
[15:15:12 TRACE game] Lobby entered: 130288643289293688
[15:15:15 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ScheduleAnimationExtensionData'.
[15:15:17 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Camilla' (for the 'Stardew Valley Expanded' content pack).
[15:15:17 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Stardew Valley Expanded' content pack).
[15:15:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 620...
[15:15:17 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 0.
[15:15:18 TRACE SMAPI] Received context for farmhand -2918176129802245791 running SMAPI 4.1.10 with 51 mods.
[15:15:18 TRACE game] Server received farmhand request from 76561198837796948 for -2918176129802245791
[15:15:18 TRACE game] Approved request for farmhand -2918176129802245791
[15:15:18 TRACE game] Server accepted 76561198837796948 as farmhand -2918176129802245791
[15:15:19 TRACE SpaceCore] Event: ServerGotClient
[15:15:19 TRACE SpaceCore] Sending skill data to -2918176129802245791
[15:15:19 DEBUG Schedule Viewer] Calculating the NPCs' schedule for Year 5, fall 2, Tuesday.
[15:15:23 TRACE SMAPI] Content Patcher edited Strings/Locations (for the 'Stardew Valley Expanded' content pack).
[15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Immersive Family' content pack).
[15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Stardew Valley Expanded' content pack).
[15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack).
[15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Immersive Family' content pack).
[15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack).
[15:15:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack).
[15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Immersive Family' content pack).
[15:15:25 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack).
[15:15:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 630...
[15:15:25 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 1.
[15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Immersive Family' content pack).
[15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Stardew Valley Expanded' content pack).
[15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Immersive Family' content pack).
[15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Stardew Valley Expanded' content pack).
[15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Immersive Family' content pack).
[15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack).
[15:15:32 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 640...
[15:15:32 TRACE Farm Type Manager] Spawn process complete. Time: 640. Total objects spawned: 0.
[15:15:33 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings.
[15:15:33 TRACE Farm Type Manager] Object check complete. Removing 2214 missing/expired objects from save data.
[15:15:33 TRACE Farm Type Manager] Object check complete. Removing 15 missing/expired objects from save data.
[15:15:33 TRACE Farm Type Manager] Object check complete. Removing 1 missing/expired objects from save data.
[15:15:33 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[15:15:33 TRACE SMAPI] Synchronizing 'NewDay' task...
[15:15:34 TRACE SMAPI] Mail Framework Mod edited Data/mail.
[15:15:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Immersive Family' content pack).
[15:15:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Valley Expanded' content pack).
[15:15:34 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:15:36 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Stardew Valley Expanded' content pack).
[15:15:36 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Immersive Farm 2 Remastered' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gunther' (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Marlon' (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Immersive Family' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:15:37 WARN  SpaceCore] Gender Female requested path from Custom_SophiaHouse to Custom_ScarlettHouse where no valid path was found, for NPC Scarlett.
[15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Isaac' (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Isaac (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Peaches' (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Peaches (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sawyer (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gertrude (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Freya' (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Freya (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cassandra (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Emin' (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emin (for the 'Stardew Valley Expanded' content pack).
[15:15:37 TRACE SpaceCore] Event: ChooseNightlyFarmEvent
[15:15:37 TRACE SpaceCore] Event: ShowNightEndMenus
[15:15:37 DEBUG SpaceCore] Doing skill menus
[15:15:37 TRACE SMAPI]    task complete.
[15:15:37 TRACE SMAPI] Context: before save.
[15:15:37 TRACE Custom Tokens] Trackers updated for new day
[15:15:37 TRACE SpaceCore] Saving custom data
[15:15:38 TRACE game] SaveGame.Save() called.
[15:15:38 TRACE SMAPI] Synchronizing 'Save' task...
[15:15:38 TRACE SMAPI] Content Patcher edited Strings/Events (for the 'Stardew Valley Expanded' content pack).
[15:15:38 TRACE game] Saving without compression...
[15:15:41 TRACE SMAPI]    task complete.
[15:15:41 TRACE game] SaveGame.Save() completed without exceptions.
[15:15:43 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received].
[15:15:43 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received].
[15:15:43 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received].
[15:15:43 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received].
[15:15:43 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received].
[15:15:43 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice].
[15:15:43 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Immersive Family' content pack).
[15:15:43 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack).
[15:15:43 TRACE SMAPI] Context: after save, starting fall 3 Y5.
[15:15:43 TRACE Custom Tokens] Trackers set to update
[15:15:43 TRACE Custom Tokens] Tom has been married for 0 year(s)
[15:15:43 TRACE Custom Tokens] Anniversary is the 12 of Fall
[15:15:43 DEBUG Schedule Viewer] Calculating the NPCs' schedule for Year 5, fall 3, Wednesday.
[15:15:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the 'Stardew Valley Expanded' content pack).
[15:15:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[15:15:45 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[15:15:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/WitchSwamp' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:15:45 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack).
[15:15:45 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:15:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[15:15:45 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[15:15:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack).
[15:15:45 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack).
[15:15:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[15:15:45 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[15:15:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[15:15:45 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[15:15:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[15:15:45 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[15:15:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[15:15:46 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[15:15:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[15:15:46 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[15:15:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town-Theater' (for the 'Stardew Valley Expanded' content pack).
[15:15:46 TRACE SMAPI] Invalidated 29 asset names (Characters/Dialogue/Alesia, Characters/Dialogue/Claire, Characters/Dialogue/Leah, Characters/Dialogue/MarriageDialogue, Characters/Dialogue/MarriageDialogueSophia, Characters/Dialogue/Shane, Characters/schedules/Alex, Characters/schedules/Caroline, Characters/schedules/CharlieChicken, Characters/schedules/Elliott, Characters/schedules/Haley, Characters/schedules/Jas, Characters/schedules/Leah, Characters/schedules/Lewis, Characters/schedules/Marnie, Characters/schedules/Penny, Characters/schedules/Pierre, Characters/schedules/Sam, Characters/schedules/Shane, Data/MoviesReactions, Maps/Backwoods, Maps/Custom_CastleVillageOutpost, Maps/Custom_ForestWest, Maps/Custom_GrampletonSuburbs, Maps/Custom_Highlands, Maps/Custom_JojaEmporium, Maps/Forest, Maps/Town, Maps/WitchSwamp).
Propagated 27 core assets (Characters/Dialogue/Alesia, Characters/Dialogue/Claire, Characters/Dialogue/Leah, Characters/Dialogue/Shane, Characters/schedules/Alex, Characters/schedules/Caroline, Characters/schedules/CharlieChicken, Characters/schedules/Elliott, Characters/schedules/Haley, Characters/schedules/Jas, Characters/schedules/Leah, Characters/schedules/Lewis, Characters/schedules/Marnie, Characters/schedules/Penny, Characters/schedules/Pierre, Characters/schedules/Sam, Characters/schedules/Shane, Data/MoviesReactions, Maps/Backwoods, Maps/Custom_CastleVillageOutpost, Maps/Custom_ForestWest, Maps/Custom_GrampletonSuburbs, Maps/Custom_Highlands, Maps/Custom_JojaEmporium, Maps/Forest, Maps/Town, Maps/WitchSwamp).
Updated NPC warp route cache.
[15:15:46 TRACE Lasting Conversation Topics] Requested cache invalidation for 'sophie.ConversationTopics'.
[15:15:46 TRACE SMAPI] Invalidated 1 asset names (sophie.ConversationTopics).
Propagated 0 core assets ().
[15:15:46 TRACE SMAPI] Lasting Conversation Topics loaded asset 'sophie.ConversationTopics'.
[15:15:46 TRACE SMAPI] Content Patcher edited sophie.ConversationTopics (for the 'Immersive Family' content pack).
[15:15:46 TRACE Farm Type Manager] Day is starting. Loading config data.
[15:15:46 TRACE Farm Type Manager] Beginning file loading process...
[15:15:46 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager
[15:15:46 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager
[15:15:46 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[15:15:46 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[15:15:46 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager
[15:15:46 TRACE Farm Type Manager] Checking file conditions...
[15:15:46 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[15:15:46 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist.
[15:15:46 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[15:15:46 TRACE Farm Type Manager] Content pack loaded successfully.
[15:15:46 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:46 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:46 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[15:15:46 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[15:15:46 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:46 TRACE Farm Type Manager] Checking file conditions...
[15:15:46 TRACE Farm Type Manager] Farm type condition(s) found. Checking...
[15:15:46 TRACE Farm Type Manager] Farm type matched a setting. File allowed.
[15:15:46 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[15:15:46 TRACE Farm Type Manager] Mod check successful: "flashshifter.immersivefarm2remastered" does exist.
[15:15:46 TRACE Farm Type Manager] Mod check successful: "flashshifter.GrandpasFarm" does not exist.
[15:15:46 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[15:15:46 TRACE Farm Type Manager] Content pack loaded successfully.
[15:15:46 TRACE Farm Type Manager] Loading files from content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:46 TRACE Farm Type Manager] Validating data from content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:46 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[15:15:46 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[15:15:46 TRACE Farm Type Manager] Validation complete for content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:46 TRACE Farm Type Manager] Checking file conditions...
[15:15:46 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[15:15:46 TRACE Farm Type Manager] Mod check successful: "Aimon111.WitchSwampOverhaulCP" does exist.
[15:15:46 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[15:15:46 TRACE Farm Type Manager] Content pack loaded successfully.
[15:15:46 TRACE Farm Type Manager] All available content packs checked.
[15:15:46 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[15:15:46 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[15:15:46 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[15:15:46 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[15:15:46 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[15:15:46 TRACE Farm Type Manager] Checking file conditions...
[15:15:46 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[15:15:46 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[15:15:46 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[15:15:46 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[15:15:46 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[15:15:46 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[15:15:46 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:46 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=67363138". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=9514263". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: FarmCave". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Backwoods: 2
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Backwoods" (Backwoods)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 9
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 8
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 9
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Beach: 0
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 2" (Beach)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Desert: 5
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at BackWoods: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 4
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Summit: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Summit: 4
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Summit: 5
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 4" (Summit)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Mountain: 3
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Mountain: 3
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 2" (Mountain)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at RailRoad: 2
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 0
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 27
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 12
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 14
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 4
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Woods: 0
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Woods: 3
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Ancient Ferns Spawns" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Woods: 0
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "poison mushroom spawns" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Woods: 5
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "mushroom colony spawns" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the fallIndexList contains no valid items. Skipping to the next forage area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 0
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 2
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 2
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 33
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 12
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Fern and mushroom spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 9. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 46
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 98
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 48
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 18
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360186". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 3
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 60
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 60
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[15:15:46 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:46 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:46 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Farm forage area 1" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Farm: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Farm forage area 1" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Hilltop forage" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Farm: 6
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Hilltop forage" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom spawns at stump area" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Farm: 4
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Mushroom spawns at stump area" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Geode Spawns" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Geode Spawns" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "DeepCave forage area 1" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "DeepCave forage area 1" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Geode Mineral Spawns" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 10. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 2
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Geode Mineral Spawns" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Frozen Geode Mineral Spawns" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Frozen Geode Mineral Spawns" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Frozen Geode Mineral Spawns 2" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 0
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Frozen Geode Mineral Spawns 2" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Magma Geode Mineral Spawns" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 0
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Magma Geode Mineral Spawns" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Magma Geode Mineral Spawns 2" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 0
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "Magma Geode Mineral Spawns 2" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "Prismatic Shard Spawn" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "DeepCave forage area 2" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Year conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DeepCave: 0
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "DeepCave forage area 2" (Custom_DeepCave)
[15:15:46 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:46 TRACE Farm Type Manager] Starting forage generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:46 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForage" (WitchSwamp)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[15:15:46 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at WitchSwamp: 1
[15:15:46 TRACE Farm Type Manager] Forage generation complete for this area: "WitchSwampForage" (WitchSwamp)
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForageVoidMint" (WitchSwamp)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking forage settings for this area: "WitchSwampForageAncientFruit" (WitchSwamp)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:46 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Goergal_386560770.json
[15:15:46 TRACE Farm Type Manager] Forage generation is disabled for this file.
[15:15:46 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[15:15:46 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:46 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:46 TRACE Farm Type Manager] Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 7.
[15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Woods Stump Spawns" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:46 TRACE Farm Type Manager] Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Woods: 9.
[15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Woods Stump Spawns" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:46 TRACE Farm Type Manager] Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:46 TRACE Farm Type Manager] Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:46 TRACE Farm Type Manager] Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:46 TRACE Farm Type Manager] Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:46 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:46 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm large object area 1" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[15:15:46 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[15:15:46 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[15:15:46 TRACE Farm Type Manager] Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Farm: 8.
[15:15:46 TRACE Farm Type Manager] Large object generation complete for this area: "Farm large object area 1" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite Block" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorites x2 - If no giant crop is present on preexisting save on day 1" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Giant Cauliflower Spawns" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Giant Melon Spawns" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Giant Pumpkin Spawns" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] Day conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite Spawns" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:46 TRACE Farm Type Manager] Starting large object generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:46 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[15:15:46 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Goergal_386560770.json
[15:15:46 TRACE Farm Type Manager] Large object generation is disabled for this file.
[15:15:46 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[15:15:46 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:46 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 66.
[15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 77.
[15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 88.
[15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 3.
[15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 330.
[15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area...
[15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 9.
[15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 9.
[15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 56.
[15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[15:15:46 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:46 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:46 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[15:15:46 TRACE Farm Type Manager] Checking ore settings for this area: "Farm ore area 1" (Farm)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[15:15:46 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Farm: 10.
[15:15:46 TRACE Farm Type Manager] Ore generation process complete for this area: "Farm ore area 1" (Farm)
[15:15:46 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:46 TRACE Farm Type Manager] Starting ore generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:46 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[15:15:46 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Goergal_386560770.json
[15:15:46 TRACE Farm Type Manager] Ore generation is disabled for this file.
[15:15:46 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[15:15:46 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:46 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Woods: 15.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 3" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 4.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 50.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 22.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 39.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 23.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands, HasSeenEvent:anyPlayer|contains=1337731". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 23.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 23.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory - Void Salmon Sushi" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 27.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 57.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 28.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 24.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging - Void Salmon Sushi" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 1.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 27.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 120.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Primary Highlands Spawns Fall" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134263". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 5.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [FALL]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [FALL]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [FALL]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 18.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 32.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[15:15:46 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[15:15:46 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] GSQ conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 33.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 17.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] Season conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Boss" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[15:15:46 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[15:15:46 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[15:15:46 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods)
[15:15:46 TRACE Farm Type Manager] Checking extra conditions for this area...
[15:15:46 TRACE Farm Type Manager] CP conditions found. Checking...
[15:15:46 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[15:15:46 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[15:15:46 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[15:15:46 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[15:15:46 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[15:15:46 TRACE Farm Type Manager] Starting monster generation for this content pack: Distant Lands - Witch Swamp Overhaul FTM
[15:15:46 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[15:15:46 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Goergal_386560770.json
[15:15:46 TRACE Farm Type Manager] Monster generation is disabled for this file.
[15:15:46 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[15:15:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[15:15:47 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2298.
[15:15:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack).
[15:15:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Immersive Family' content pack).
[15:15:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack).
[15:15:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack).
[15:15:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack).
[15:15:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 610...
[15:15:54 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 0.
[15:16:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 620...
[15:16:01 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 0.
[15:16:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 630...
[15:16:08 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 0.
[15:16:10 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_Winery' (for the 'Stardew Valley Expanded' content pack).
[15:16:10 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_Winery_PaintMask' (for the 'Stardew Valley Expanded' content pack).
[15:16:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarriageDialogueSophia' (for the 'Stardew Valley Expanded' content pack).
[15:16:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueSophia (for the 'Stardew Valley Expanded' content pack).
[15:16:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 640...
[15:16:16 TRACE Farm Type Manager] Spawn process complete. Time: 640. Total objects spawned: 0.
[15:16:21 TRACE SpaceCore] Event: BeforeWarp
[15:16:21 TRACE game] Warping to Cellar
[15:16:22 TRACE Visible Fish] Warped to Cellar
[15:16:22 TRACE Visible Fish] No water here. Stop spawning fish in Cellar.
[15:16:23 TRACE Farm Type Manager] Spawning objects set to appear at time: 650...
[15:16:23 TRACE Farm Type Manager] Spawn process complete. Time: 650. Total objects spawned: 1.
[15:16:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 700...
[15:16:30 TRACE Farm Type Manager] Spawn process complete. Time: 700. Total objects spawned: 0.
[15:16:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 710...
[15:16:38 TRACE Farm Type Manager] Spawn process complete. Time: 710. Total objects spawned: 0.
[15:16:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Immersive Family' content pack).
[15:16:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack).
[15:16:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:16:45 TRACE Farm Type Manager] Spawning objects set to appear at time: 720...
[15:16:45 TRACE Farm Type Manager] Spawn process complete. Time: 720. Total objects spawned: 0.
[15:16:45 TRACE SpaceCore] Event: BeforeWarp
[15:16:45 TRACE game] Warping to Farmhouse
[15:16:46 TRACE Visible Fish] Warped to FarmHouse
[15:16:46 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse.
[15:16:49 TRACE SpaceCore] Event: BeforeWarp
[15:16:49 TRACE game] Warping to Farm
[15:16:50 TRACE SMAPI] Lasting Conversation Topics edited Data/Events/Farm.
[15:16:50 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack).
[15:16:50 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Immersive Farm 2 Remastered' content pack).
[15:16:50 TRACE SMAPI] Content Patcher loaded asset 'Mods/holybananapants.UltimateStorageSystemContentPack/FarmLinkTerminal' (for the 'UltimateStorageSystemContentPack' content pack).
[15:16:50 TRACE Visible Fish] Warped to Farm
[15:16:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:16:50 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[15:16:50 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[15:16:50 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[15:16:50 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[15:16:50 TRACE Visible Fish] Spawning fish in Farm.
[15:16:50 TRACE Visible Fish] found 3526 water tiles
[15:16:50 TRACE SMAPI] Visible Fish loaded asset 'Mods/shekurika.VisibleFish/LocationData'.
[15:16:50 TRACE SMAPI] Content Patcher edited Mods/shekurika.VisibleFish/LocationData (for the 'Stardew Valley Expanded' content pack).
[15:16:50 TRACE Visible Fish] Attempted Spawns 434 Failed Spawns: 113
[15:16:52 TRACE Farm Type Manager] Spawning objects set to appear at time: 730...
[15:16:52 TRACE Farm Type Manager] Spawn process complete. Time: 730. Total objects spawned: 0.
[15:17:00 TRACE Farm Type Manager] Spawning objects set to appear at time: 740...
[15:17:00 TRACE Farm Type Manager] Spawn process complete. Time: 740. Total objects spawned: 0.
[15:17:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark Tooth' (for the 'Stardew Valley Expanded' content pack).
[15:17:02 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack).
[15:17:02 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumCoop_PaintMask' (for the 'Stardew Valley Expanded' content pack).
[15:17:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/fall_Birch_Tree' (for the 'Stardew Valley Expanded' content pack).
[15:17:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/fall_Fir_Tree' (for the 'Stardew Valley Expanded' content pack).
[15:17:07 TRACE Farm Type Manager] Spawning objects set to appear at time: 750...
[15:17:07 TRACE Farm Type Manager] Spawn process complete. Time: 750. Total objects spawned: 0.
[15:17:09 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Stardew Valley Expanded' content pack).
[15:17:10 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Stardew Valley Expanded' content pack).
[15:17:14 TRACE Farm Type Manager] Spawning objects set to appear at time: 800...
[15:17:14 TRACE Farm Type Manager] Spawn process complete. Time: 800. Total objects spawned: 0.
[15:17:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Conch' (for the 'Stardew Valley Expanded' content pack).
[15:17:20 TRACE SpaceCore] Event: BeforeWarp
[15:17:20 TRACE game] Warping to IslandSouth
[15:17:20 TRACE Visible Fish] Warped to IslandSouth
[15:17:20 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:17:20 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[15:17:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[15:17:21 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[15:17:21 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/Forest).
Propagated 2 core assets (LooseSprites/font_bold, Maps/Forest).
[15:17:21 TRACE Visible Fish] Spawning fish in IslandSouth.
[15:17:21 TRACE Visible Fish] found 1043 water tiles
[15:17:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/TheresEvenMoreAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[15:17:21 TRACE Visible Fish] Attempted Spawns 189 Failed Spawns: 6
[15:17:22 TRACE Farm Type Manager] Spawning objects set to appear at time: 810...
[15:17:22 TRACE Farm Type Manager] Spawn process complete. Time: 810. Total objects spawned: 0.
[15:17:24 TRACE SpaceCore] Event: BeforeWarp
[15:17:24 TRACE game] Warping to IslandWest
[15:17:24 TRACE SMAPI] Content Patcher edited Data/Events/IslandWest (for the 'Stardew Valley Expanded' content pack).
[15:17:24 TRACE Visible Fish] Warped to IslandWest
[15:17:24 TRACE Visible Fish] Spawning fish in IslandWest.
[15:17:24 TRACE Visible Fish] found 3843 water tiles
[15:17:25 TRACE Visible Fish] Attempted Spawns 442 Failed Spawns: 62
[15:17:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 820...
[15:17:29 TRACE Farm Type Manager] Spawn process complete. Time: 820. Total objects spawned: 0.
[15:17:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 830...
[15:17:37 TRACE Farm Type Manager] Spawn process complete. Time: 830. Total objects spawned: 0.
[15:17:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 840...
[15:17:44 TRACE Farm Type Manager] Spawn process complete. Time: 840. Total objects spawned: 0.
[15:17:45 TRACE SpaceCore] Event: BeforeWarp
[15:17:45 TRACE game] Warping to QiNutRoom
[15:17:46 TRACE Visible Fish] Warped to QiNutRoom
[15:17:46 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:17:46 TRACE SMAPI] Invalidated 1 asset names (Maps/winter_outdoorsTileSheet).
Propagated 1 core assets (Maps/winter_outdoorsTileSheet).
[15:17:46 TRACE Visible Fish] No water here. Stop spawning fish in QiNutRoom.
[15:17:49 TRACE Stardew Valley Expanded Code] Added 9 custom NPC names to the special orders board emoji list.
[15:17:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 850...
[15:17:51 TRACE Farm Type Manager] Spawn process complete. Time: 850. Total objects spawned: 0.
[15:17:51 TRACE SpaceCore] Event: BeforeWarp
[15:17:51 TRACE game] Warping to IslandWest
[15:17:52 TRACE Visible Fish] Warped to IslandWest
[15:17:52 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:17:52 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[15:17:52 TRACE SMAPI] Invalidated 1 asset names (Maps/winter_outdoorsTileSheet).
Propagated 1 core assets (Maps/winter_outdoorsTileSheet).
[15:17:52 TRACE Visible Fish] Spawning fish in IslandWest.
[15:17:52 TRACE Visible Fish] found 3843 water tiles
[15:17:52 TRACE Visible Fish] Attempted Spawns 441 Failed Spawns: 61
[15:17:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 900...
[15:17:59 TRACE Farm Type Manager] Spawn process complete. Time: 900. Total objects spawned: 0.
[15:17:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Immersive Family' content pack).
[15:17:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Stardew Valley Expanded' content pack).
[15:17:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Canon-Friendly Dialogue Expansion' content pack).
[15:18:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 910...
[15:18:06 TRACE Farm Type Manager] Spawn process complete. Time: 910. Total objects spawned: 0.
[15:18:10 TRACE SpaceCore] Event: BeforeWarp
[15:18:10 TRACE game] Warping to Farm
[15:18:10 TRACE Visible Fish] Warped to Farm
[15:18:10 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:18:10 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[15:18:10 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[15:18:10 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold).
Propagated 1 core assets (LooseSprites/font_bold).
[15:18:10 TRACE Visible Fish] Spawning fish in Farm.
[15:18:10 TRACE Visible Fish] found 3526 water tiles
[15:18:10 TRACE Visible Fish] Attempted Spawns 420 Failed Spawns: 103
[15:18:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 920...
[15:18:13 TRACE Farm Type Manager] Spawn process complete. Time: 920. Total objects spawned: 0.
[15:18:16 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Bush Crop' (for the 'Stardew Valley Expanded' content pack).
[15:18:20 TRACE Farm Type Manager] Spawning objects set to appear at time: 930...
[15:18:20 TRACE Farm Type Manager] Spawn process complete. Time: 930. Total objects spawned: 0.
[15:18:23 TRACE SpaceCore] Event: BeforeWarp
[15:18:23 TRACE game] Warping to Desert
[15:18:23 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Desert' (for the 'Stardew Valley Expanded' content pack).
[15:18:23 TRACE SMAPI] Content Patcher edited Data/Events/Desert (for the 'Stardew Valley Expanded' content pack).
[15:18:23 TRACE Visible Fish] Warped to Desert
[15:18:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:18:23 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[15:18:23 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold).
Propagated 1 core assets (LooseSprites/font_bold).
[15:18:23 TRACE Visible Fish] No water here. Stop spawning fish in Desert.
[15:18:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 940...
[15:18:28 TRACE Farm Type Manager] Spawn process complete. Time: 940. Total objects spawned: 1.
[15:18:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 950...
[15:18:35 TRACE Farm Type Manager] Spawn process complete. Time: 950. Total objects spawned: 0.
[15:18:40 TRACE SpaceCore] Event: BeforeWarp
[15:18:40 TRACE game] Warping to SkullCave
[15:18:41 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/SkullCave' (for the 'Stardew Valley Expanded' content pack).
[15:18:41 TRACE Visible Fish] Warped to SkullCave
[15:18:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:18:41 TRACE SMAPI] Invalidated 1 asset names (Maps/winter_outdoorsTileSheet).
Propagated 1 core assets (Maps/winter_outdoorsTileSheet).
[15:18:41 TRACE Visible Fish] No water here. Stop spawning fish in SkullCave.
[15:18:42 TRACE Farm Type Manager] Spawning objects set to appear at time: 1000...
[15:18:42 TRACE Farm Type Manager] Spawn process complete. Time: 1000. Total objects spawned: 0.
[15:18:47 TRACE SpaceCore] Event: BeforeWarp
[15:18:47 TRACE game] Warping to UndergroundMine220
[15:18:48 TRACE Custom Tokens] Special Order with key QiChallenge10 has been completed
[15:18:48 TRACE Visible Fish] Warped to UndergroundMine220
[15:18:48 TRACE Custom Tokens] Tom on level 220 (level 100 of the Skull Cavern).
[15:18:48 TRACE Custom Tokens] Deepest mine level reached by Tom is 401
[15:18:48 TRACE SkullCavernElevator] Current lowest minelevel of player 401
[15:18:48 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 401
[15:18:48 TRACE SkullCavernElevator] Value of current mineShaft level 220
[15:18:48 TRACE SkullCavernElevator] x 12 y 3
[15:18:48 TRACE Visible Fish] No water here. Stop spawning fish in UndergroundMine220.
[15:18:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 1010...
[15:18:50 TRACE Farm Type Manager] Spawn process complete. Time: 1010. Total objects spawned: 0.
[15:18:57 TRACE SpaceCore] Event: BeforeWarp
[15:18:57 TRACE game] Warping to SkullCave
[15:18:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 1020...
[15:18:57 TRACE Farm Type Manager] Spawn process complete. Time: 1020. Total objects spawned: 0.
[15:18:57 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack).
[15:18:57 TRACE Visible Fish] Warped to SkullCave
[15:18:57 TRACE Custom Tokens] Minelevel tracker reset
[15:18:57 TRACE Visible Fish] No water here. Stop spawning fish in SkullCave.
[15:18:59 TRACE SpaceCore] Event: BeforeWarp
[15:18:59 TRACE game] Warping to Desert
[15:19:00 TRACE Visible Fish] Warped to Desert
[15:19:00 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:19:00 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[15:19:00 TRACE SMAPI] Invalidated 1 asset names (Maps/winter_outdoorsTileSheet).
Propagated 1 core assets (Maps/winter_outdoorsTileSheet).
[15:19:00 TRACE Visible Fish] No water here. Stop spawning fish in Desert.
[15:19:04 TRACE Farm Type Manager] Spawning objects set to appear at time: 1030...
[15:19:04 TRACE Farm Type Manager] Spawn process complete. Time: 1030. Total objects spawned: 2.
[15:19:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 1040...
[15:19:12 TRACE Farm Type Manager] Spawn process complete. Time: 1040. Total objects spawned: 0.
[15:19:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 1050...
[15:19:19 TRACE Farm Type Manager] Spawn process complete. Time: 1050. Total objects spawned: 0.
[15:19:24 TRACE SpaceCore] Event: BeforeWarp
[15:19:24 TRACE game] Warping to BusStop
[15:19:25 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Immersive Family' content pack).
[15:19:25 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Stardew Valley Expanded' content pack).
[15:19:25 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Immersive Farm 2 Remastered' content pack).
[15:19:25 TRACE Visible Fish] Warped to BusStop
[15:19:25 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:19:25 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[15:19:25 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[15:19:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[15:19:25 TRACE SMAPI] Content Patcher edited Portraits/Scarlett (for the 'Stardew Valley Expanded' content pack).
[15:19:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[15:19:25 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[15:19:25 TRACE SMAPI] Invalidated 3 asset names (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Portraits/Scarlett).
Propagated 3 core assets (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Portraits/Scarlett).
[15:19:25 TRACE Visible Fish] No water here. Stop spawning fish in BusStop.
[15:19:26 TRACE Farm Type Manager] Spawning objects set to appear at time: 1100...
[15:19:26 TRACE Farm Type Manager] Spawn process complete. Time: 1100. Total objects spawned: 0.
[15:19:33 TRACE Farm Type Manager] Spawning objects set to appear at time: 1110...
[15:19:33 TRACE Farm Type Manager] Spawn process complete. Time: 1110. Total objects spawned: 0.
[15:19:36 TRACE SpaceCore] Event: BeforeWarp
[15:19:36 TRACE game] Warping to Farm
[15:19:37 TRACE Visible Fish] Warped to Farm
[15:19:37 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:19:37 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[15:19:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[15:19:37 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[15:19:37 TRACE SMAPI] Invalidated 2 asset names (Maps/Custom_GrampletonSuburbs, Portraits/Scarlett).
Propagated 2 core assets (Maps/Custom_GrampletonSuburbs, Portraits/Scarlett).
[15:19:37 TRACE Visible Fish] Spawning fish in Farm.
[15:19:37 TRACE Visible Fish] found 3526 water tiles
[15:19:37 TRACE Visible Fish] Attempted Spawns 426 Failed Spawns: 102
[15:19:41 TRACE Farm Type Manager] Spawning objects set to appear at time: 1120...
[15:19:41 TRACE Farm Type Manager] Spawn process complete. Time: 1120. Total objects spawned: 0.
[15:19:43 TRACE SpaceCore] Event: BeforeWarp
[15:19:43 TRACE game] Warping to FarmHouse
[15:19:43 TRACE Visible Fish] Warped to FarmHouse
[15:19:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:19:44 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[15:19:44 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[15:19:44 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse.
[15:19:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 1130...
[15:19:48 TRACE Farm Type Manager] Spawn process complete. Time: 1130. Total objects spawned: 0.
[15:19:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'UltimateStorageSystemContentPack' content pack).
[15:19:48 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack).
[15:19:48 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ShopExtensionData'.
[15:19:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 1140...
[15:19:55 TRACE Farm Type Manager] Spawn process complete. Time: 1140. Total objects spawned: 0.
[15:19:58 TRACE SpaceCore] Event: BeforeWarp
[15:19:58 TRACE game] Warping to Farm
[15:19:58 TRACE Visible Fish] Warped to Farm
[15:19:59 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:19:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[15:19:59 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[15:19:59 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[15:19:59 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[15:19:59 TRACE Visible Fish] Spawning fish in Farm.
[15:19:59 TRACE Visible Fish] found 3526 water tiles
[15:19:59 TRACE Visible Fish] Attempted Spawns 443 Failed Spawns: 104
[15:20:03 TRACE Farm Type Manager] Spawning objects set to appear at time: 1150...
[15:20:03 TRACE Farm Type Manager] Spawn process complete. Time: 1150. Total objects spawned: 0.
[15:20:09 TRACE SpaceCore] Event: BeforeWarp
[15:20:09 TRACE game] Warping to IslandSouth
[15:20:09 TRACE Visible Fish] Warped to IslandSouth
[15:20:09 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:20:09 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[15:20:09 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold).
Propagated 1 core assets (LooseSprites/font_bold).
[15:20:09 TRACE Visible Fish] Spawning fish in IslandSouth.
[15:20:09 TRACE Visible Fish] found 1043 water tiles
[15:20:09 TRACE Visible Fish] Attempted Spawns 192 Failed Spawns: 6
[15:20:10 TRACE Farm Type Manager] Spawning objects set to appear at time: 1200...
[15:20:10 TRACE Farm Type Manager] Spawn process complete. Time: 1200. Total objects spawned: 2.
[15:20:12 TRACE SpaceCore] Event: BeforeWarp
[15:20:12 TRACE game] Warping to IslandWest
[15:20:13 TRACE Visible Fish] Warped to IslandWest
[15:20:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:20:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[15:20:13 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[15:20:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[15:20:14 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[15:20:14 TRACE SMAPI] Invalidated 2 asset names (Maps/Custom_GrampletonSuburbs, Maps/Forest).
Propagated 2 core assets (Maps/Custom_GrampletonSuburbs, Maps/Forest).
[15:20:14 TRACE Visible Fish] Spawning fish in IslandWest.
[15:20:14 TRACE Visible Fish] found 3843 water tiles
[15:20:14 TRACE Visible Fish] Attempted Spawns 448 Failed Spawns: 48
[15:20:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 1210...
[15:20:18 TRACE Farm Type Manager] Spawn process complete. Time: 1210. Total objects spawned: 0.
[15:20:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 1220...
[15:20:25 TRACE Farm Type Manager] Spawn process complete. Time: 1220. Total objects spawned: 0.
[15:20:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 1230...
[15:20:32 TRACE Farm Type Manager] Spawn process complete. Time: 1230. Total objects spawned: 0.
[15:20:35 TRACE SpaceCore] Event: BeforeWarp
[15:20:35 TRACE game] Warping to QiNutRoom
[15:20:36 TRACE Visible Fish] Warped to QiNutRoom
[15:20:36 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:20:36 TRACE SMAPI] Invalidated 1 asset names (Maps/winter_outdoorsTileSheet).
Propagated 1 core assets (Maps/winter_outdoorsTileSheet).
[15:20:36 TRACE Visible Fish] No water here. Stop spawning fish in QiNutRoom.
[15:20:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 1240...
[15:20:40 TRACE Farm Type Manager] Spawn process complete. Time: 1240. Total objects spawned: 0.
[15:20:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 1250...
[15:20:47 TRACE Farm Type Manager] Spawn process complete. Time: 1250. Total objects spawned: 0.
[15:20:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1300...
[15:20:54 TRACE Farm Type Manager] Spawn process complete. Time: 1300. Total objects spawned: 0.
[15:21:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 1310...
[15:21:02 TRACE Farm Type Manager] Spawn process complete. Time: 1310. Total objects spawned: 0.
[15:21:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 1320...
[15:21:09 TRACE Farm Type Manager] Spawn process complete. Time: 1320. Total objects spawned: 0.
[15:21:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 1330...
[15:21:16 TRACE Farm Type Manager] Spawn process complete. Time: 1330. Total objects spawned: 0.
[15:21:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 1340...
[15:21:24 TRACE Farm Type Manager] Spawn process complete. Time: 1340. Total objects spawned: 0.
[15:21:28 TRACE SpaceCore] Event: BeforeWarp
[15:21:28 TRACE game] Warping to IslandWest
[15:21:29 TRACE Visible Fish] Warped to IslandWest
[15:21:29 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:21:29 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[15:21:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[15:21:30 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[15:21:30 TRACE SMAPI] Invalidated 2 asset names (Maps/Forest, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (Maps/Forest, Maps/winter_outdoorsTileSheet).
[15:21:30 TRACE Visible Fish] Spawning fish in IslandWest.
[15:21:30 TRACE Visible Fish] found 3843 water tiles
[15:21:30 TRACE Visible Fish] Attempted Spawns 455 Failed Spawns: 58
[15:21:31 TRACE Farm Type Manager] Spawning objects set to appear at time: 1350...
[15:21:31 TRACE Farm Type Manager] Spawn process complete. Time: 1350. Total objects spawned: 1.
[15:21:39 TRACE Farm Type Manager] Spawning objects set to appear at time: 1400...
[15:21:39 TRACE Farm Type Manager] Spawn process complete. Time: 1400. Total objects spawned: 0.
[15:21:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1410...
[15:21:46 TRACE Farm Type Manager] Spawn process complete. Time: 1410. Total objects spawned: 0.
[15:21:49 TRACE SpaceCore] Event: BeforeWarp
[15:21:49 TRACE game] Warping to Farm
[15:21:49 TRACE Visible Fish] Warped to Farm
[15:21:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:21:50 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[15:21:50 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[15:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[15:21:50 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[15:21:50 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/Backwoods).
Propagated 2 core assets (LooseSprites/font_bold, Maps/Backwoods).
[15:21:50 TRACE Visible Fish] Spawning fish in Farm.
[15:21:50 TRACE Visible Fish] found 3526 water tiles
[15:21:50 TRACE Visible Fish] Attempted Spawns 427 Failed Spawns: 103
[15:21:53 TRACE Farm Type Manager] Spawning objects set to appear at time: 1420...
[15:21:53 TRACE Farm Type Manager] Spawn process complete. Time: 1420. Total objects spawned: 0.
[15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Armor Elixir' (for the 'Stardew Valley Expanded' content pack).
[15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Haste Elixir' (for the 'Stardew Valley Expanded' content pack).
[15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hero Elixir' (for the 'Stardew Valley Expanded' content pack).
[15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seed Cookie' (for the 'Stardew Valley Expanded' content pack).
[15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence' (for the 'Stardew Valley Expanded' content pack).
[15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bombardier Elixir' (for the 'Stardew Valley Expanded' content pack).
[15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butter Churner' (for the 'Stardew Valley Expanded' content pack).
[15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn Spooler' (for the 'Stardew Valley Expanded' content pack).
[15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sun Totem' (for the 'Stardew Valley Expanded' content pack).
[15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wind Totem' (for the 'Stardew Valley Expanded' content pack).
[15:21:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Marsh Tonic' (for the 'Stardew Valley Expanded' content pack).
[15:22:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 1430...
[15:22:01 TRACE Farm Type Manager] Spawn process complete. Time: 1430. Total objects spawned: 1.
[15:22:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 1440...
[15:22:08 TRACE Farm Type Manager] Spawn process complete. Time: 1440. Total objects spawned: 0.
[15:22:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Wax' (for the 'Stardew Valley Expanded' content pack).
[15:22:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Water' (for the 'Stardew Valley Expanded' content pack).
[15:22:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Soul' (for the 'Stardew Valley Expanded' content pack).
[15:22:15 TRACE Farm Type Manager] Spawning objects set to appear at time: 1450...
[15:22:15 TRACE Farm Type Manager] Spawn process complete. Time: 1450. Total objects spawned: 0.
[15:22:23 TRACE Farm Type Manager] Spawning objects set to appear at time: 1500...
[15:22:23 TRACE Farm Type Manager] Spawn process complete. Time: 1500. Total objects spawned: 0.
[15:22:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 1510...
[15:22:30 TRACE Farm Type Manager] Spawn process complete. Time: 1510. Total objects spawned: 0.
[15:22:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 1520...
[15:22:37 TRACE Farm Type Manager] Spawn process complete. Time: 1520. Total objects spawned: 0.
[15:22:45 TRACE Farm Type Manager] Spawning objects set to appear at time: 1530...
[15:22:45 TRACE Farm Type Manager] Spawn process complete. Time: 1530. Total objects spawned: 0.
[15:22:52 TRACE Farm Type Manager] Spawning objects set to appear at time: 1540...
[15:22:52 TRACE Farm Type Manager] Spawn process complete. Time: 1540. Total objects spawned: 1.
[15:22:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 1550...
[15:22:59 TRACE Farm Type Manager] Spawn process complete. Time: 1550. Total objects spawned: 0.
[15:23:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1600...
[15:23:06 TRACE Farm Type Manager] Spawn process complete. Time: 1600. Total objects spawned: 0.
[15:23:14 TRACE Farm Type Manager] Spawning objects set to appear at time: 1610...
[15:23:14 TRACE Farm Type Manager] Spawn process complete. Time: 1610. Total objects spawned: 0.
[15:23:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 1620...
[15:23:21 TRACE Farm Type Manager] Spawn process complete. Time: 1620. Total objects spawned: 0.
[15:23:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 1630...
[15:23:28 TRACE Farm Type Manager] Spawn process complete. Time: 1630. Total objects spawned: 0.
[15:23:36 TRACE Farm Type Manager] Spawning objects set to appear at time: 1640...
[15:23:36 TRACE Farm Type Manager] Spawn process complete. Time: 1640. Total objects spawned: 0.
[15:23:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 1650...
[15:23:43 TRACE Farm Type Manager] Spawn process complete. Time: 1650. Total objects spawned: 0.
[15:23:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 1700...
[15:23:50 TRACE Farm Type Manager] Spawn process complete. Time: 1700. Total objects spawned: 0.
[15:23:58 TRACE Farm Type Manager] Spawning objects set to appear at time: 1710...
[15:23:58 TRACE Farm Type Manager] Spawn process complete. Time: 1710. Total objects spawned: 0.
[15:24:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 1720...
[15:24:05 TRACE Farm Type Manager] Spawn process complete. Time: 1720. Total objects spawned: 0.
[15:24:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 1730...
[15:24:12 TRACE Farm Type Manager] Spawn process complete. Time: 1730. Total objects spawned: 0.
[15:24:12 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:24:12 TRACE SMAPI] Invalidated 0 cache entries.
[15:24:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 1740...
[15:24:19 TRACE Farm Type Manager] Spawn process complete. Time: 1740. Total objects spawned: 0.
[15:24:27 TRACE Farm Type Manager] Spawning objects set to appear at time: 1750...
[15:24:27 TRACE Farm Type Manager] Spawn process complete. Time: 1750. Total objects spawned: 0.
[15:24:34 TRACE Farm Type Manager] Spawning objects set to appear at time: 1800...
[15:24:34 TRACE Farm Type Manager] Spawn process complete. Time: 1800. Total objects spawned: 0.
[15:24:41 TRACE Farm Type Manager] Spawning objects set to appear at time: 1810...
[15:24:41 TRACE Farm Type Manager] Spawn process complete. Time: 1810. Total objects spawned: 0.
[15:24:49 TRACE Farm Type Manager] Spawning objects set to appear at time: 1820...
[15:24:49 TRACE Farm Type Manager] Spawn process complete. Time: 1820. Total objects spawned: 1.
[15:24:56 TRACE Farm Type Manager] Spawning objects set to appear at time: 1830...
[15:24:56 TRACE Farm Type Manager] Spawn process complete. Time: 1830. Total objects spawned: 0.
[15:25:03 TRACE Farm Type Manager] Spawning objects set to appear at time: 1840...
[15:25:03 TRACE Farm Type Manager] Spawn process complete. Time: 1840. Total objects spawned: 1.
[15:25:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Pebble' (for the 'Stardew Valley Expanded' content pack).
[15:25:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 1850...
[15:25:11 TRACE Farm Type Manager] Spawn process complete. Time: 1850. Total objects spawned: 0.
[15:25:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 1900...
[15:25:18 TRACE Farm Type Manager] Spawn process complete. Time: 1900. Total objects spawned: 0.
[15:25:18 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:25:18 TRACE SMAPI] Invalidated 0 cache entries.
[15:25:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Essence' (for the 'Stardew Valley Expanded' content pack).
[15:25:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Flower' (for the 'Stardew Valley Expanded' content pack).
[15:25:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 1910...
[15:25:25 TRACE Farm Type Manager] Spawn process complete. Time: 1910. Total objects spawned: 0.
[15:25:25 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:25:25 TRACE SMAPI] Invalidated 0 cache entries.
[15:25:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 1920...
[15:25:32 TRACE Farm Type Manager] Spawn process complete. Time: 1920. Total objects spawned: 1.
[15:25:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 1930...
[15:25:40 TRACE Farm Type Manager] Spawn process complete. Time: 1930. Total objects spawned: 0.
[15:25:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 1940...
[15:25:47 TRACE Farm Type Manager] Spawn process complete. Time: 1940. Total objects spawned: 0.
[15:25:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Cone' (for the 'Stardew Valley Expanded' content pack).
[15:25:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1950...
[15:25:54 TRACE Farm Type Manager] Spawn process complete. Time: 1950. Total objects spawned: 0.
[15:26:01 TRACE SpaceCore] Event: BeforeWarp
[15:26:01 TRACE game] Warping to BusStop
[15:26:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 2000...
[15:26:02 TRACE Farm Type Manager] Spawn process complete. Time: 2000. Total objects spawned: 1.
[15:26:02 TRACE Visible Fish] Warped to BusStop
[15:26:02 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:26:02 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[15:26:02 TRACE SMAPI] Content Patcher edited Portraits/Scarlett (for the 'Stardew Valley Expanded' content pack).
[15:26:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[15:26:02 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[15:26:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[15:26:03 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[15:26:03 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:26:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[15:26:04 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[15:26:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[15:26:04 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[15:26:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack).
[15:26:04 TRACE SMAPI] Content Patcher edited Maps/Custom_HanksGarage (for the 'Stardew Valley Expanded' content pack).
[15:26:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack).
[15:26:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[15:26:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[15:26:04 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[15:26:04 TRACE SMAPI] Invalidated 9 asset names (Maps/Custom_CastleVillageOutpost, Maps/Custom_GrampletonSuburbs, Maps/Custom_HanksGarage, Maps/Custom_Highlands, Maps/Custom_HighlandsOutpost, Maps/Forest, Maps/Railroad, Maps/Town, Portraits/Scarlett).
Propagated 9 core assets (Maps/Custom_CastleVillageOutpost, Maps/Custom_GrampletonSuburbs, Maps/Custom_HanksGarage, Maps/Custom_Highlands, Maps/Custom_HighlandsOutpost, Maps/Forest, Maps/Railroad, Maps/Town, Portraits/Scarlett).
[15:26:04 TRACE Visible Fish] No water here. Stop spawning fish in BusStop.
[15:26:09 TRACE SpaceCore] Event: BeforeWarp
[15:26:09 TRACE game] Warping to Town
[15:26:09 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Immersive Family' content pack).
[15:26:09 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Stardew Valley Expanded' content pack).
[15:26:09 TRACE Visible Fish] Warped to Town
[15:26:09 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:26:09 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[15:26:09 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett' (for the 'Stardew Valley Expanded' content pack).
[15:26:09 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Portraits/Scarlett).
Propagated 2 core assets (LooseSprites/font_bold, Portraits/Scarlett).
[15:26:09 TRACE Visible Fish] Spawning fish in Town.
[15:26:09 TRACE Visible Fish] found 1008 water tiles
[15:26:09 TRACE Visible Fish] Attempted Spawns 173 Failed Spawns: 55
[15:26:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 2010...
[15:26:11 TRACE Farm Type Manager] Spawn process complete. Time: 2010. Total objects spawned: 0.
[15:26:18 TRACE Farm Type Manager] Spawning objects set to appear at time: 2020...
[15:26:18 TRACE Farm Type Manager] Spawn process complete. Time: 2020. Total objects spawned: 0.
[15:26:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 2030...
[15:26:25 TRACE Farm Type Manager] Spawn process complete. Time: 2030. Total objects spawned: 0.
[15:26:29 TRACE SpaceCore] Event: BeforeWarp
[15:26:29 TRACE game] Warping to Mountain
[15:26:29 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Stardew Valley Expanded' content pack).
[15:26:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack).
[15:26:29 TRACE Visible Fish] Warped to Mountain
[15:26:29 TRACE Visible Fish] Spawning fish in Mountain.
[15:26:29 TRACE Visible Fish] found 834 water tiles
[15:26:29 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SecretWoodsAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[15:26:29 TRACE Visible Fish] Attempted Spawns 154 Failed Spawns: 26
[15:26:33 TRACE Farm Type Manager] Spawning objects set to appear at time: 2040...
[15:26:33 TRACE Farm Type Manager] Spawn process complete. Time: 2040. Total objects spawned: 1.
[15:26:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 2050...
[15:26:40 TRACE Farm Type Manager] Spawn process complete. Time: 2050. Total objects spawned: 0.
[15:26:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 2100...
[15:26:47 TRACE Farm Type Manager] Spawn process complete. Time: 2100. Total objects spawned: 0.
[15:26:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 2110...
[15:26:55 TRACE Farm Type Manager] Spawn process complete. Time: 2110. Total objects spawned: 0.
[15:27:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 2120...
[15:27:02 TRACE Farm Type Manager] Spawn process complete. Time: 2120. Total objects spawned: 0.
[15:27:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 2130...
[15:27:09 TRACE Farm Type Manager] Spawn process complete. Time: 2130. Total objects spawned: 0.
[15:27:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 2140...
[15:27:16 TRACE Farm Type Manager] Spawn process complete. Time: 2140. Total objects spawned: 0.
[15:27:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 2150...
[15:27:24 TRACE Farm Type Manager] Spawn process complete. Time: 2150. Total objects spawned: 0.
[15:27:31 TRACE Farm Type Manager] Spawning objects set to appear at time: 2200...
[15:27:31 TRACE Farm Type Manager] Spawn process complete. Time: 2200. Total objects spawned: 0.
[15:27:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 2210...
[15:27:38 TRACE Farm Type Manager] Spawn process complete. Time: 2210. Total objects spawned: 0.
[15:27:40 TRACE SMAPI] Content Patcher edited LooseSprites/map_fall (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher edited LooseSprites/map_fall (for the 'Immersive Farm 2 Remastered' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/Aimon111.WitchSwampOverhaulCP/Objects' (for the 'Distant Lands - Witch Swamp Overhaul' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Alligator' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Amber' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ancient Fiber' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Arrowhead Shark' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baby Lunaloo' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Berry Oatmeal Supreme' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Potato' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Barred Knifejaw' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bearberrys' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bark Burger' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Syrup' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Blue Tang' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bonefish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Boomerang' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bull Trout' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butter' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butterfish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel Wool' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Candy' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cheese Charcuterie' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Chocolate Truffle Bar' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Clownfish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Daggerfish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Carp' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Flower' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dried Sand Dollar' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dulse Seaweed' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Faded Button' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ferngill Primrose' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fiber Goby' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fish Dumpling' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Cookie' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fossilized Apple' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog Legs' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gar' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gemfish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gingerbread Man' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Butterfish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Pear' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Slime Egg' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Goose Egg' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Ocean Flower' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenfish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenrod' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldfish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Egg' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Mayonnaise' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grass Carp' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Green Mushroom' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grilled Cheese Sandwich' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Highlands Bass' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Honey Jar' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ice Cream Sundae' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/King Salmon' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Kittyfish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lucky Four Leaf Clover' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lunaloo' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Magic Lamp' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mega Purple Mushroom' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Meteor Carp' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Minnow' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mixed Berry Pie' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Fruit' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Mushroom' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Berry Rice' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Colony' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Fruit Bread' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ocean Sunfish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Old Coin' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pear' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Persimmon' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pineapple Custard Crepe' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Poison Mushroom' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Prismatic Pop' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Puppyfish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Bass' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ramen' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Red Baneberry' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Blade' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Shield' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Salal Berry' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sea Sponge' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seahorse' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seaweed Salad' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shiny Lunaloo' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Berry' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sludge' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Smelly Rafflesia' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Snatcher Worm' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Starfish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stone of Yoba' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stuffed Persimmon' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Supernatural Goo' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Crab' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swirl Stone' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tadpole' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Thistle' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Torpedo Trout' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Turretfish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Undeadfish' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Vegan Cone' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Viper Eel' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Delight' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Eel' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Root' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Salmon Sushi' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Shard' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Water Grub' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Winter Star Rose' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wolf Snapper' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn' (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[15:27:40 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[15:27:40 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[15:27:42 TRACE game] setDropDownToProperValue( serverMode, friends ) called.
[15:27:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[15:27:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 2220...
[15:27:46 TRACE Farm Type Manager] Spawn process complete. Time: 2220. Total objects spawned: 1.
[15:27:49 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[15:27:49 TRACE Lookup Anything] Showing ItemSubject::Fish::Legend.
[15:27:49 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack).
[15:27:49 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn_PaintMask' (for the 'Stardew Valley Expanded' content pack).
[15:27:53 TRACE Farm Type Manager] Spawning objects set to appear at time: 2230...
[15:27:53 TRACE Farm Type Manager] Spawn process complete. Time: 2230. Total objects spawned: 0.
[15:28:01 TRACE Farm Type Manager] Spawning objects set to appear at time: 2240...
[15:28:01 TRACE Farm Type Manager] Spawn process complete. Time: 2240. Total objects spawned: 0.
[15:28:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 2250...
[15:28:08 TRACE Farm Type Manager] Spawn process complete. Time: 2250. Total objects spawned: 0.
[15:28:15 TRACE Farm Type Manager] Spawning objects set to appear at time: 2300...
[15:28:15 TRACE Farm Type Manager] Spawn process complete. Time: 2300. Total objects spawned: 0.
[15:28:22 TRACE Farm Type Manager] Spawning objects set to appear at time: 2310...
[15:28:22 TRACE Farm Type Manager] Spawn process complete. Time: 2310. Total objects spawned: 0.
[15:28:28 TRACE SpaceCore] Event: BeforeWarp
[15:28:28 TRACE game] Warping to Backwoods
[15:28:28 TRACE SMAPI] Content Patcher edited Data/Events/Backwoods (for the 'Stardew Valley Expanded' content pack).
[15:28:28 TRACE Visible Fish] Warped to Backwoods
[15:28:28 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:28:28 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[15:28:28 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[15:28:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[15:28:28 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[15:28:28 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/Custom_CastleVillageOutpost).
Propagated 2 core assets (LooseSprites/font_bold, Maps/Custom_CastleVillageOutpost).
[15:28:29 TRACE Visible Fish] No water here. Stop spawning fish in Backwoods.
[15:28:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 2320...
[15:28:30 TRACE Farm Type Manager] Spawn process complete. Time: 2320. Total objects spawned: 0.
[15:28:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 2330...
[15:28:37 TRACE Farm Type Manager] Spawn process complete. Time: 2330. Total objects spawned: 0.
[15:28:37 TRACE SpaceCore] Event: BeforeWarp
[15:28:37 TRACE game] Warping to Farm
[15:28:38 TRACE Visible Fish] Warped to Farm
[15:28:38 TRACE Visible Fish] Spawning fish in Farm.
[15:28:38 TRACE Visible Fish] found 3526 water tiles
[15:28:38 TRACE Visible Fish] Attempted Spawns 429 Failed Spawns: 125
[15:28:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[15:28:41 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence Tilesheet (for the 'Stardew Valley Expanded' content pack).
[15:28:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 2340...
[15:28:44 TRACE Farm Type Manager] Spawn process complete. Time: 2340. Total objects spawned: 0.
[15:28:52 TRACE Farm Type Manager] Spawning objects set to appear at time: 2350...
[15:28:52 TRACE Farm Type Manager] Spawn process complete. Time: 2350. Total objects spawned: 1.
[15:28:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 2400...
[15:28:59 TRACE Farm Type Manager] Spawn process complete. Time: 2400. Total objects spawned: 0.
[15:29:04 TRACE SpaceCore] Event: BeforeWarp
[15:29:04 TRACE game] Warping to FarmHouse
[15:29:05 TRACE Visible Fish] Warped to FarmHouse
[15:29:05 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:29:05 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[15:29:05 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[15:29:05 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse.
[15:29:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 2410...
[15:29:06 TRACE Farm Type Manager] Spawn process complete. Time: 2410. Total objects spawned: 0.
[15:29:14 TRACE Farm Type Manager] Spawning objects set to appear at time: 2420...
[15:29:14 TRACE Farm Type Manager] Spawn process complete. Time: 2420. Total objects spawned: 1.
[15:29:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 2430...
[15:29:21 TRACE Farm Type Manager] Spawn process complete. Time: 2430. Total objects spawned: 0.
[15:29:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 2440...
[15:29:28 TRACE Farm Type Manager] Spawn process complete. Time: 2440. Total objects spawned: 0.
[15:29:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 2450...
[15:29:35 TRACE Farm Type Manager] Spawn process complete. Time: 2450. Total objects spawned: 0.
[15:29:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 2500...
[15:29:43 TRACE Farm Type Manager] Spawn process complete. Time: 2500. Total objects spawned: 0.
[15:29:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 2510...
[15:29:50 TRACE Farm Type Manager] Spawn process complete. Time: 2510. Total objects spawned: 0.
[15:29:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 2520...
[15:29:57 TRACE Farm Type Manager] Spawn process complete. Time: 2520. Total objects spawned: 0.
[15:30:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 2530...
[15:30:05 TRACE Farm Type Manager] Spawn process complete. Time: 2530. Total objects spawned: 0.
[15:30:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 2540...
[15:30:12 TRACE Farm Type Manager] Spawn process complete. Time: 2540. Total objects spawned: 0.
[15:30:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 2550...
[15:30:19 TRACE Farm Type Manager] Spawn process complete. Time: 2550. Total objects spawned: 0.
[15:30:27 TRACE Custom Tokens] Tom has passed out 1 time(s).
[15:30:27 TRACE Farm Type Manager] Spawning objects set to appear at time: 2600...
[15:30:27 TRACE Farm Type Manager] Spawn process complete. Time: 2600. Total objects spawned: 0.
[15:30:33 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings.
[15:30:33 TRACE Farm Type Manager] Object check complete. Removing 2283 missing/expired objects from save data.
[15:30:33 TRACE Farm Type Manager] Object check complete. Removing 36 missing/expired objects from save data.
[15:30:33 TRACE Farm Type Manager] Object check complete. Removing 2 missing/expired objects from save data.
[15:30:33 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[15:30:33 TRACE SMAPI] Synchronizing 'NewDay' task...
[15:30:36 TRACE SMAPI]    task complete.
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 DEBUG Schedule Viewer] Calculating the NPCs' schedule for Year 5, fall 4, Thursday.
[15:30:36 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[15:30:36 TRACE SMAPI] Invalidated 0 cache entries.
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:38 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:38 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:41 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:41 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:42 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:42 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:43 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:43 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:44 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:44 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:48 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:48 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:49 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:49 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:50 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:30:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:30:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:34 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:34 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:35 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:35 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:36 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:36 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:37 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:37 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:39 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:39 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:40 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:40 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:45 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:45 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:46 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:46 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[15:31:47 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[15:31:47 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.TerrainFeatures.Bush.dayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\Bush.cs:line 530
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
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